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[Eliot-dev] eliot/game duplicate.cpp freegame.cpp
From: |
Olivier Teulière |
Subject: |
[Eliot-dev] eliot/game duplicate.cpp freegame.cpp |
Date: |
Sun, 23 Nov 2008 17:05:20 +0000 |
CVSROOT: /cvsroot/eliot
Module name: eliot
Changes by: Olivier Teulière <ipkiss> 08/11/23 17:05:19
Modified files:
game : duplicate.cpp freegame.cpp
Log message:
- Duplicate: end turns after defining the new rack, not before
- FreeGame: create an additional turn after defining the initial rack
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/eliot/game/duplicate.cpp?cvsroot=eliot&r1=1.25&r2=1.26
http://cvs.savannah.gnu.org/viewcvs/eliot/game/freegame.cpp?cvsroot=eliot&r1=1.27&r2=1.28
Patches:
Index: duplicate.cpp
===================================================================
RCS file: /cvsroot/eliot/eliot/game/duplicate.cpp,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -b -r1.25 -r1.26
--- duplicate.cpp 23 Nov 2008 17:04:40 -0000 1.25
+++ duplicate.cpp 23 Nov 2008 17:05:13 -0000 1.26
@@ -116,6 +116,11 @@
// Nobody has played yet in this round
m_hasPlayed[i] = false;
}
+ // Change the turn _after_ setting the new rack, so that when going
+ // back in the history the rack is already there. The turn boundaries
+ // must be just before player actions, otherwise restoring the game
+ // doesn't work properly.
+ accessNavigation().newTurn();
}
catch (EndGameException &e)
{
@@ -196,7 +201,6 @@
if (bestPlayer == NULL)
{
// Nobody played a valid round. Go to the next turn...
- accessNavigation().newTurn();
start();
return;
}
@@ -253,8 +257,6 @@
}
}
- accessNavigation().newTurn();
-
// Start next turn...
start();
}
Index: freegame.cpp
===================================================================
RCS file: /cvsroot/eliot/eliot/game/freegame.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -b -r1.27 -r1.28
--- freegame.cpp 23 Nov 2008 17:04:40 -0000 1.27
+++ freegame.cpp 23 Nov 2008 17:05:18 -0000 1.28
@@ -128,6 +128,8 @@
m_currPlayer = 0;
+ accessNavigation().newTurn();
+
// If the first player is an AI, make it play now
if (!m_players[m_currPlayer]->isHuman())
{
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