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Re: DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO)))
From: |
Derek Lewis |
Subject: |
Re: DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO))) |
Date: |
Sun, 2 Feb 2003 02:56:11 +0000 |
User-agent: |
Mutt/1.0.1i |
Hi,
This message is just to indicate my interest in this game project.
I am interested in intellectual games and I want to follow and hopefully
contribute to a DotGNU sub-project.
Currently I am teaching myself about game design and construction,
particularly non-arcade games. This project would also help motivate
me to learn about DotGNU.
I have some programming experience, but at the present time I would
place my skill level at about Apprentice level (in Advogato terms).
I will contribute where and when I can.
> PS: You don't happen to know a good name for the game, do you? DotGNU-TCG is a
> little boring.
Suggestions:
Incantation
Spellbind
BTM - Better Than Magic ;-)
Derek
Peter Minten wrote:
> Ian Fung wrote:
>
> > ok, that's sounds good. i didnt know you were planning to roll out a
> > new game. i just thought we were trying to get people to use DotGNU. if
> > you want to be ambitious, you have my full support. if you want any
> > help with the process, i'm offering my assistance. back in the day i
> > was really into CCG's.
> >
> > alias
>
> Thanks. I've attached my current codebase, the most interesting part is the
> doc
> directory where most of the rules are stored. I also did some coding, mainly
> data containment and helper classes, no real action code yet.
>
> Anyway I was thinking across the following lines for the code:
> * The whole game and rules logic is put into one module.
> * Interface and networking code is put in another.
>
> The basic idea behind that setup is to make reuse of the game engine easier.
> For
> example: the game could be released in 2 editions: a webservice version and a
> frontended version for the DotGNU Jabber Client.
>
> I personally think the aignments system is a little better than that of Magic,
> for a beginning Magic player it's often not really clear what's the difference
> between for example Red and Green. The differences between Bear (powerplay)
> and
> Fox (trickery) are evidential however and it's the same with Leopard and
> Turtle.
> There is also little confusion possible between for example Fox and Turtle,
> since Fox is about trickery and Turtle about durability.
>
> What do you think about this?
>
> Greetings,
>
> Peter
>
> PS: You don't happen to know a good name for the game, do you? DotGNU-TCG is a
> little boring.
--
Derek A. Lewis (Artimus) E-mail: address@hidden
Look out, they have GNUs!
http://www.GNUHerds.org/
- Re: DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO))),
Derek Lewis <=