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[Chicken-users] Fwd: [lisp-game-dev] industry journal article on lisp in
From: |
Stephen Eilert |
Subject: |
[Chicken-users] Fwd: [lisp-game-dev] industry journal article on lisp in games |
Date: |
Mon, 14 Mar 2011 17:02:18 -0300 |
Not related to Chicken specifically, but I found it to be an interesting read.
--Stephen
Sent from my Emacs
---------- Forwarded message ----------
From: David O'Toole <address@hidden>
Date: Mon, Mar 14, 2011 at 1:55 AM
Subject: [lisp-game-dev] industry journal article on lisp in games
To: lisp-game-dev <address@hidden>
I found this really interesting industry article on Lisp in game
development (link below) Apparently this is being republished from a
print journal, so I'm not sure if anyone here has read it before. I've
read a chunk of the article and it's fascinating to finally see more
details on the legendary GOOL (predecessor of GOAL) used in some very
popular Playstation 2 games.
http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/
Let's put more of our knowledge on the mailing list so that Google
(and people who don't use IRC) can see it :) I'll post thoughts after
I finish reading.
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