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Re: [Chicken-users] IPhone


From: lowly coder
Subject: Re: [Chicken-users] IPhone
Date: Thu, 9 Apr 2009 19:15:48 -0700

Wait ... the Apple Developer Agreement has strict requirements against GC? Where? I've never had a dev agreement say what technical things you can and can't do. Are they going to ban linked lists, maps, and my hand rolled memory allocator too?

I tried building a basic Chicken 4 app on Mac OS X ... looks like the objc egg is not ported over yet. Anyone know what's holding it up?

On Thu, Apr 9, 2009 at 2:41 PM, Nicholas "Indy" Ray <address@hidden> wrote:
I think actually getting it running should be trivial, interfacing
with cocoa might be a bit harder, but not impossible. I figure the
largest problems is that the Apple developer agreement has strict
requirements against GC, and in a GC language I figure it's likely to
run up against the memory limit, and get the IPhone kernel to kill the
app before you have a chance to GC.

Indy

2009/4/9 lowly coder <address@hidden>:
> Hi!
>
>   Has anyone managed to write an iphone app using chicken? The closest I can
> find is: http://chicken.wiki.br/cocoa opengl ... and as a wimp, I thought
> I'd first see if some courageous coder has already mapped out the territory.
>
> Thanks!
>
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