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bug#27234: Followup.


From: Linas Vepstas
Subject: bug#27234: Followup.
Date: Sat, 9 Sep 2017 15:44:11 -0500


The original bug report failed to explain how to trigger the bug.  I think I know of a simple way to trigger the bug, but have not yet created the simple test-case.  I believe that the bug can be triggered like so:

Create some medium-sized "random" (arbitrary) snippet of guile code. Send it to the guile repl server.  Do it again and again, as fast as possible.  The bug will trigger.

By "arbitary/random" I mean some code that is simple but non-repeating: say, concatenate some random strings, count the number of letters in them, take the square root -- just do assorted, non-repeating computations that force the REPL to evaluate some new blob of scheme code every time.

Now, once out of every 5 or 50 times, introduce a bug in the scheme code, causing the REPL to throw an exception.  Using ut8 strings might also be a required ingredient.

I believe that this will trigger the bug. I believe that the bug is some unprotected section in the guile interpreter, and a race condition clobbers the guile stack(s) and it all goes downhill from here.



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