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Re: [Bug-gsl] GSL and Xcode on a mac
From: |
Oliver Jennrich |
Subject: |
Re: [Bug-gsl] GSL and Xcode on a mac |
Date: |
Fri, 14 Aug 2009 16:06:17 +0200 |
On Fri, Aug 14, 2009 at 3:31 PM, Nicolas Grenie<address@hidden> wrote:
> Hey there ;)
> I installed gsl using macports. Everything looks ok...
>
> I got a project that using gsl_cdf.h, gsl_types.h and gsl_errno.h
> so in my main program they includes like this :
>
> #include <gsl/gsl_types>
> same for the others
>
> to compile my project i did a makefile here : http://pastebin.com/m3a1fd756
>
> my last verion include the -arch flag because i saw somewhere that ppc is
> not supported by gsl.
I don't know about that. What architecture are your working on? If
your Mac is Intel-based, you don't have to worry anyway, as by
default, only Intel images will be compiled.
If you have a PPC architecture, then the -arch flag will make sure
that an Intel image is compiled. But then you need an Intel-compiled
version of the GSL as well.
>
> but i got a error about a function of gsl im using
> "_gsl_cdf_gamma_Pinv", referenced from
> Calculate (long double ......) in main.o
> symbol(s) not found
> collect2 : ld returned 1 exit status"
>
> do you have an explanation for this ?
For what architecture did you compile the gsl?
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Space -- the final frontier