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Re: [Bug-gsl] bug in akima interpolation
From: |
Brian Gough |
Subject: |
Re: [Bug-gsl] bug in akima interpolation |
Date: |
Tue, 22 Apr 2003 19:27:10 +0100 |
ABX writes:
> GSL:
>
> m[-2] = 3.0 * m[0] - 2.0 * m[1]; m[-1] = 2.0 * m[0] -
> m[1]; m[size - 1] = 2.0 * m[size - 2] - m[size - 3];
> m[size] = 3.0 * m[size - 2] - 2.0 * m[size - 3];
>
Thanks for the bug report. The code in GSL uses a variant of
akima splines called non-rounded akima splines, but this is
not documented in the manual. I will make a note to document
this properly and see if we can also add the normal rounded
akima splines for the next release.
best regards,
--
Brian Gough
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