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Re: Re : [Bug-gnubg] How fast can you cheat??


From: Roy A. Crabtree
Subject: Re: Re : [Bug-gnubg] How fast can you cheat??
Date: Fri, 21 Aug 2009 16:00:02 -0400

Even crypto strength is not sufficient: it misses the point almost entirely.

Merely because _you- do not see the "pattern"
does not mean that the DB will not "see' _a_ "pattern" (more thna one is liekly present);

And stateful spaces that are successfully "hidden" in one application
can be quite "disclosed" in another  IN THE SAME STATE SPACE or manifold domain.

Referring to the NN when it is the entire ensemble that Plays the game, seems to consistently off point.


On Fri, Aug 21, 2009 at 15:49, Massimiliano Maini <address@hidden> wrote:




----- Message d'origine ----
> De : Frank Berger <address@hidden>
> À : address@hidden
> Envoyé le : Vendredi, 21 Août 2009, 19h37mn 43s
> Objet : [Bug-gnubg] How fast can you cheat??
>
> >> What I am denoting is that the NNP "learns" the attributes of the
> >> specific roll generator you use.  And does it probably better than a
> >> human can.
>
> This is absolute nonsens.
> Why? quite easy. Any NN I'm aware of is presented the position to evaluate it.
> Therefore it never sees the dice and can therefore not learn a pattern.

I tend to agree with Frank. the fact the NN is stateless makes it impossible
for it to predict sequences, no ?

Also, the requirement og Cryptographic strenght may be of interest to prevent
players from forecasting the rolls, but this would require much more than
a simple 128 hidden nodes NN.

MaX.







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