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Re: [Bug-gnubg] Using GNUBg ID
From: |
Yoshito Takeuchi |
Subject: |
Re: [Bug-gnubg] Using GNUBg ID |
Date: |
Sun, 5 Jul 2009 04:48:36 +0900 |
Hi
First, great thank you for your reply and kindness to Michael.
2009/7/4 Michael Petch <address@hidden>:
> If you are using the latest versions this feature does exist. To use it find
> a position you would like (Cube or Move) and then on the "edit" menu select
> "copy as>"/"GammonOnline(HTML).
>
> This will put HTML in the copy and paste buffer that can be pasted into an
> html file to show a pretty graphical board of the position.
Oh no :-) I don't know this function.
I think however that my callenge(make program) can make any
customize(layout or etc) , so I will challeng continue :-)
>> I have questions.
>> I check GNUBg ID is correct or not only how many letters.
>> ( Position ID + ":" + Match ID is 27 letters )
>>
>> Do you have another idea ?
>>
>
> The documentation for how GnuBG ID (Match and Position ID's) can be found
> here:
>
> http://www.gnu.org/manual/gnubg/html_node/A-technical-description-of-the-Mat
> ch-ID.html
>
> The key thing to note is that the Matchid and PositionID are base64 encoded.
Thank you for your advice.
I will check base64 decode result ( That's right ?).
> If you are using newer version of GnuBG you can copy all 4 lines above into
> the GnuBgID text box (In the GUI) and GnuBG will actually strip off all the
> extra stuff and convert and combine it for you.
Wow! GnuBG is clever. :-)
> Hope that helps.
>
> Michael
Thanks again.
Yoshito Takeuchi