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From: | Jonathan Kinsey |
Subject: | RE: [Bug-gnubg] list of issues |
Date: | Sat, 9 May 2009 08:22:35 +0000 |
I remember that now, that was a problem moving pieces not finishing the move though. It could well be related, it's all to do with the "picking" code that decides what you've clicked on in the 3d board, I've often thought of rewriting it to do several passes (it already does this for a bit of the editing code). Anyway, I'm hopefully tracking down the issue with Mike off-list. Jon Date: Sat, 9 May 2009 10:08:15 +0200 Subject: Re: [Bug-gnubg] list of issues From: address@hidden To: address@hidden CC: address@hidden I have a laptop that used to have the problem before an upgrade of the driver. I remember tracking the issue down to the following: When you click on the 3d board a skeleton redraw is done to track down what was clicked. This redraw takes so long that the program interprets the action as a drag-release. Now comes the part where my I'm a bit uncertain. What takes a long time is the drawing of the checkers, and if I remember correctly I fixed the problem locally by not drawing the checkers, but just using the points as targets. The code guesses the nearest target, and it worked even if you clicked on a checker. I'm moving back to Denmark in two weeks time, and my response time may be high until the first of June. Christian. On Fri, May 8, 2009 at 3:11 PM, Jonathan Kinsey <address@hidden> wrote:
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