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Re: [Bug-gnubg] The match and game data structure
From: |
Jonathan Kinsey |
Subject: |
Re: [Bug-gnubg] The match and game data structure |
Date: |
Fri, 30 Jun 2006 15:29:50 +0100 |
User-agent: |
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-GB; rv:1.8.0.4) Gecko/20060516 Thunderbird/1.5.0.4 Mnenhy/0.7.4.0 |
Christian Anthon wrote:
> If the structure is altered it would be a good thing to be able to
> store multiple evaulations of a position: plies, rollouts, different
> METs (perhaps even different scores) and also different moves made by
> humans or bots so that you could e.g. replay a match between giants
> and have your choices analysed.
Not sure if you mean to allow multiple 'paths' in one game - like
chessmaster if you've seen that (or some go programs - not sure if
snowie lets you do this).
In theory it's not too tricky (well the ui might be tricky and of course
the data structures would need changing)... Would be really cool to
re-play a different move in a game (and still keep the original move list).
Jon
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