3) Minor preference issue: My default setup is panels not docked, 2d
board,
game record and analysis windows open, message window not open, toolbar
icons only, not full-screen. It took me 3 iterations of resetting
everything to my default preferences and saving settings to my autorc
file,
but now it all works reliably. When GNUBG opens, the game record,
annotation, and main windows open. The order of these items on the
windows
task bar has become reversed (game record first, then annotation, and
main
window last. It was more intuitive before, with the main window being
the
first GNUbg item on the taskbar. Can this be restored?
4) Menus no longer activate from the game record window. In the old 2d
build, one could highlight a move in the game record window and the
program
would respond to a menu command (ie - keyboard shortcut like "play
computer
turn" or "analyse move", or "import new match"). Now the program will
not
respond to those inputs with the game-record window in focus, but only
with
the Main window in focus. This requires the user to select the
interesting
position in one window, then switch windows to execute the menu
command. Is
it possible to restore the ability to accept menu commands from the Game
Record window?
6) Minor preference: Windows task bar buttons. Since when panels are not
docked, there are multiple GNUBG windows open, and multiple windows
taskbar
button for the GNUBG program. All the buttons have the same GNUBG
icon, and
say "GNU Backgammon" - "GNU Backgammon - Annotation", GNU Backgammon -
Rollout" etc. The minor usability issue is that since all buttons
have the
same Icon and same first 14 letters of text, there is no way to
distinguish
which button leads to what window. Would it be possible to re-order the
text of the heading to something like "Board - GNU Backgammon":
"Annotation - GNU Backgammon"; "Game Record - GNU Backgammon"; "Rollout -
GNU Backgammon"; "Message - GNU Backgammon", etc. That way when
looking at
a taskbar full of GNU buttons, it would be possible to tell at a
glance (by
the first letters) which button would pull up what window.
7) 3D board inconsistency: when playing with the 3D board, the board
shifts,
and tilts when the doubling cube goes to the top-players side.
Presumably
this is because the height of the cube extends beyond the border of the
board in that situation, so the whole board has to "shrink" to still
fit in
it's defined space. It's a bit unnerving so perhaps it might be
possible to
define the board boundary to include the space required by the cube in
the
top position. The problem exists even if the board is not filling the
entire
vertical space of the window.