[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: [Bug-gnubg] Problem running script
From: |
Ian Shaw |
Subject: |
RE: [Bug-gnubg] Problem running script |
Date: |
Mon, 24 Mar 2003 14:55:46 -0000 |
> From: Joern Thyssen [mailto:address@hidden
> Sent: 24 March 2003 14:16
> To: Ian Shaw
> Cc: GnuBg Bug (E-mail)
> Subject: Re: [Bug-gnubg] Problem running script
>
> >
> > # Responses to initial 65 played 24/13.
> > new match 1
> > set turn 0
> > set dice 65
> > move 24 13
> >
> > set dice 66
> > hint
> > rollout =1 =2 =3 =4
> > export position gammonline ".\FreeDrop\DMP65a_66.htm"
> > export position text ".\FreeDrop\DMP65a_66.txt"
>
> The problem could be that "new match 1" will roll the dice and
> possibly make a move for gnubg. In this case there might not
> be 4 legal
> moves. However, gnubg shouldn't crash....
>
> Instead of the "new match 1" to "set dice 66" command sequence I
> would suggest:
>
> # Load the rollout settings
> load command FreeTestSettings.txt
>
> # responses to initial 65 played 24/13
>
> set matchid MAE7AAAAAAAA
> set board 4HPwAyDgc/ABMA
> (or whatever position/score you're interested in)
>
> hint
> rollout =1 =2 =3 =4
> etc etc
That's not the problem.
(a) I have set both players to human to prevent a move being played.
(b) Hint is giving me 10 legal moves.
(c) There is no problem if I just type the commands in. The system only crashes
if I run the command from a script.
--Ian