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[Bug-gnubg] Neural Net to play Trictrac
From: |
David Levy |
Subject: |
[Bug-gnubg] Neural Net to play Trictrac |
Date: |
Wed, 4 Dec 2002 11:55:51 -0800 |
Hello,
I am a big fan of gnubg -- I use it all the time to analyze my backgammon
matches and it has improved my game tremendously.
I am also very interested in the French game of Trictrac -- a non-racing
game played on a backgammon board. If interested, you can see my Trictrac
Home Page at http://pages.sbcglobal.net/david.levy/trictrac/. I have also
started a Yahoo discussion group at http://groups.yahoo.com/group/trictrac/.
I am working on a computer program to play Trictrac. The program currently
uses a backprop neural net that I can train with supervision. This is
difficult since no one has studied Trictrac for 150 years and the advice in
the literature is quite suspect! I am struggling a great deal in my attempt
to translate the TD(lambda) literature (Sutton et al.) into working computer
code. I was hoping to look through the gnubg source code on the web portal
and see if I could get some pointers.
As I looked through the code, I found a function for training under
supervision in lib/neuralnet.c called NeuralNetTrain(), but didn't see
anything implementing temporal differences.
Am I missing something elswhere in the code?
Much thanks for any direction you can provide.
Best regards,
David Levy
- [Bug-gnubg] Neural Net to play Trictrac,
David Levy <=