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bug#62795: 29.0.90; eglot: gdscript default port is 6005


From: xiliuya
Subject: bug#62795: 29.0.90; eglot: gdscript default port is 6005
Date: Sun, 16 Apr 2023 14:16:18 +0800
User-agent: mu4e 1.10.3; emacs 29.0.90

Ruijie Yu <ruijie@netyu.xyz> writes:

> This is a user-local config file, with an interesting "_4" in its name.
> Is it possible to have other numbers attached to the file name?  Does it
> have a global default port for which we can search?  Something like
> "/usr/share/godot/..." or "/etc/godot/..."?  Also, from your original
> report, there seems to be a default value compiled into its C/C++
> source.  Is there any chance to retrieve that value from a distributed
> package?

The "_4" suffix refers to the godot version number.
```
Godot3: editor_settings-3.tres
Godot4: editor_settings-4.tres

```
The default configuration file is not provided with the installation
package,but is automatically generated under `$HOME/.config/godot`
after `godot` starts.

> The rest, including the discussion of how exactly to implement this
> function, should then be handled in the repo of "gdscript-mode", since
> it is not part of GNU Elpa nor NonGNU Elpa.

So should gdscript-mode handle this function?

-- 
xiliuya :)





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