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Re: [Bug-gne]External Servers and Illegal/Extreme Content


From: Mike Warren
Subject: Re: [Bug-gne]External Servers and Illegal/Extreme Content
Date: 20 Feb 2001 06:18:02 -0700
User-agent: Gnus/5.0807 (Gnus v5.8.7) XEmacs/21.1 (20 Minutes to Nikko)

"Imran Ghory" <address@hidden> writes:

> Unless the system is physically secure (i.e in a lead box under the
> Atlantic), that's going to be impossible to do. Game networking
> programmers have been trying for years to find a method of ensuring
> data integerity on insecure computers.

Freenet seems to ensure that no Freenet node operator can know what is
stored on their system. Game programmers face a completely different
problem: how can you know that the thing to which you're talking is an
``official'' client or server. The intent is to stop robots -- or at
least non-approve clients -- connecting to servers, even though
they're speaking the protocol correctly.

> The servers should keep the index of it's mirrored data and it's 
> index of original data seperate, that way we could avoid duplication.

The actual backends won't have an index beyond, ``here are the article
IDs which I have''.

> Why not have the front end mirror all of the indexes locally so that
> it can just search it's local index ?

This is what a classifier would do.

-- 
address@hidden
<URL:http://www.mike-warren.com>
GPG: 0x579911BD :: 87F2 4D98 BDB0 0E90 EE2A  0CF9 1087 0884 5799 11BD



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