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Re: [Bug-glpk] bflib includefile bug

From: Andrew Makhorin
Subject: Re: [Bug-glpk] bflib includefile bug
Date: Thu, 06 Jun 2013 06:46:31 +0400

> I had trouble compiling version glpk-4.50 under Windows XP 32-bit and
> Visual Studio Express 2010 SP1, with the proper patches and fixes
> applied (http://en.wikibooks.org/wiki/GLPK/Windows).  As far as I can
> see, The difference between 4.49 and 4.50 (4.49 will compile for me)
> is the inclusion of the folder bflib in the source folder.  glpbfd.c
> calls for a file in this folder, fhvint.h but doesn't call it
> correctly.  Trying to correct this with #include "bflib\fhvint.h"
> allows the compiler to continue, but eventually it will stop with 6
> unresolved external symbol errors.  After it compiles for awhile, and
> eventually gets done compiling the zlib source files, this happens
> (from the Command window):


> I don't know much about structures and defines yet in c++ to correct
> or even understand this problem, but since 4.49 will compile for me,
> and it has the Network optimization tools I should be ok with it for
> now.  I think there might be mismatched names or something in one of
> the sources...

Thank you for your bug report.

To fix this Windows-specific bug you need to patch Makefile (in
subdirectory w32) passed to the nmake utility. For details please see

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