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Re: [Bug-glpk] GLPSOL outputs MIP solution that is not LP optimal for fi
From: |
xypron |
Subject: |
Re: [Bug-glpk] GLPSOL outputs MIP solution that is not LP optimal for fixed integers |
Date: |
Mon, 7 Sep 2009 23:05:04 -0700 (PDT) |
Hello Andrew,
I guess what is missing either in function glp_ios_heur_sol() or in
ios_feas_pump() is to
solve the original problem with the integer values found.
I would prefer glp_ios_heur_sol to call glp_simplex. This would allow to
check the feasibility
of the heuristic solution and to provide local optimality.
Best regards
Xypron
xypron wrote:
>
> Hello Andrew,
>
> I have solved the model below with
> glpsol.exe --fpump -m test.mod --tmlim 30
>
> (derived from
> http://lists.gnu.org/archive/html/help-glpk/2009-09/msg00015.html
> http://lists.gnu.org/archive/html/help-glpk/2009-09/msg00015.html
> )
>
> The output was
> + 1763: mip = 1.041490000e+002 <= 1.200000000e+002 15.2% (2; 0)
> TIME LIMIT EXCEEDED; SEARCH TERMINATED
> ...
> incommon[2,3] = 0.148999999999954
> ...
> gamepair[2,3,4] = 1
>
> sum{}incommon is to be maximized.
> The only contraint limiting requires
> incommon[i, j] <= sum{r in rounds}roundGame[r,i,j]
> + sum{k in teams: i != k and j != k} gamepair[i, j, k];
>
> roundGame is binary. Hence I would have expected a solution with
> incommon[2,3] = 1 if gamepair[2,3,4] = 1.
>
> I would not have expected a MIP solution to yield an noninteger objective
> for this model.
>
> This strange behaviour only occurs if the feasibility pump is used.
> Could it be that it adds some cut that is not part of the original
> problem?
>
> Best regards
>
> Xypron
>
>
--
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