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Re: [Bino-list] Bino Segfault
From: |
Martin Lambers |
Subject: |
Re: [Bino-list] Bino Segfault |
Date: |
Thu, 15 Mar 2012 21:36:52 +0100 |
On Thu, 15 Mar 2012 07:48:22 -0500, Andy Wettstein wrote:
> On Thu, Mar 15, 2012 at 09:48:45AM +0100, Martin Lambers wrote:
> > Hi Andy!
> >
> > On Wed, 14 Mar 2012 11:08:40 -0500, Andy Wettstein wrote:
> > > I compiled bino3d from the latest source and got a segfault
> > > whenever I tried to play a video. I did a bisection and came back
> > > with this commit:
> > >
> > > 30142c70b68e4f7946df4c348c738fe652a7b605 is the first bad commit
> > > commit 30142c70b68e4f7946df4c348c738fe652a7b605
> > > Author: Martin Lambers <address@hidden>
> > > Date: Thu Mar 8 13:43:34 2012 +0100
> > >
> > > Fix building with GLEWmx on Windows.
> >
> > I had a similar problem on Ubuntu 10.04 and solved it by upgrading
> > GLEW, but you already appear to be using the latest version.
> >
> > But this might be a problem:
> >
> > > Here's the --version output:
> > >
> > > [...]
> > > bino: Qt:
> > > bino: 4.6.2 / 4.7.4
> >
> > Bino was build against the 4.6.2 headers, but links against 4.7.4.
> > Are these two ABI compatible? Can you try to "make clean" and
> > rebuild against 4.7.4?
>
> Ok. Rebuilt with qt 4.7.4, but I'm still getting the segfault on the
> same commit.
>
> bino: Qt:
> bino: 4.7.4 / 4.7.4
Hm. I cannot reproduce the problem, so I'm not sure where to start
looking. Can you run a debug build (configured with --enable-debug)
under valgrind?
Martin