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Re: [Bino-list] os x build failure
From: |
Stefan Eilemann |
Subject: |
Re: [Bino-list] os x build failure |
Date: |
Sun, 6 Nov 2011 13:13:58 +0100 |
On 6. Nov 2011, at 11:47, Frédéric Devernay wrote:
> Personally, I would switch to Linux to use Bino with Equalizer.
>
> Another solution, to build it in 64-bits mode, would be to build it using
> X11, with an X11-based Equalizer and qt4-x11 from macports.
A third option is to provide an NSGL implementation for Equalizer. We haven't
gotten around to do this, mostly due to the little interest and relatively poor
multi-GPU support on OS X. From preliminary talks to the Apple folks it seems
that the threading support in NSGL/Cocoa is worse then for AGL/CGL, but I'm by
now means an expert -- another reason why the NSGL support is still missing. ;)
Cheers,
Stefan.
--
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