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[be] [task #8066] Compare: problems with bible notes
From: |
Teus Benschop |
Subject: |
[be] [task #8066] Compare: problems with bible notes |
Date: |
Wed, 23 Apr 2008 04:16:37 +0000 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.8.1.7) Gecko/20070914 Firefox/2.0.0.7 |
URL:
<http://savannah.nongnu.org/task/?8066>
Summary: Compare: problems with bible notes
Project: Bibledit
Submitted by: teus
Submitted on: Wednesday 04/23/2008 at 06:16
Status: None
Assigned to: None
Open/Closed: Open
Discussion Lock: Any
_______________________________________________________
Details:
Changing bible notes: not shown in Project/Compare with.
_______________________________________________________
Follow-up Comments:
-------------------------------------------------------
Date: Sunday 06/20/2004 at 21:59 By: Luc-Olivier de Charrière <nuage>
This assert() is not a crash. There is another (duplicated) report. This is
now fixed in cvs, and will be aviable in alpha7.
-------------------------------------------------------
Date: Wednesday 03/24/2004 at 03:08 By: Luc-Olivier de Charrière <nuage>
In the saved game Nagael provided me, this was caused by an inexisting "gid"
on air units layer. I could not find where is comes from, beacause this mark
already exists when I start the game. I added new assert() to find the bug as
soon as possible. This way, I hop we'll be able to save a game with this bug.
An earlier detection would say something like:
Unit.cpp: assert(owner->map->getAirUnit(posX, posY)==gid); failed.
-------------------------------------------------------
Date: Tuesday 03/23/2004 at 17:07 By: Lionel Eyraud <Nagael>
Globulation 2 - 0.8.4
Compiled on Mar 23 2004 at 15:35:22
Compiled with SDL version 1.2.7
Linked with SDL version 1.2.7
-------------------------------
It's still happening with the saved game I have. It is when I'm looking at
units fighting. But maybe the integrity failure is in the saved game. I'll
report more if I get this error with games played from the start. I'm sending
you the game right now too.
-------------------------------------------------------
Date: Monday 03/22/2004 at 18:35 By: Luc-Olivier de Charrière <nuage>
This assert() depends on what you'r looking at. It's raised when there is a
basic-land-square locked by a (dead) inexistent unit. This is an integritiy
failure between engine and map somehow. Since some integrity have beedn fixed
in alpha4, please report:
1- if this is still happening or not.
2- if it's still happening, try to tell us what you'r looking at ? Is there
any fight/towers/dying units/pathfinding-trouble event ?
3- You can send me the saved game to address@hidden I'll check this out.
Thanks!
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