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[be] [task #8066] Compare: problems with bible notes


From: Teus Benschop
Subject: [be] [task #8066] Compare: problems with bible notes
Date: Wed, 23 Apr 2008 04:16:37 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.8.1.7) Gecko/20070914 Firefox/2.0.0.7

URL:
  <http://savannah.nongnu.org/task/?8066>

                 Summary: Compare: problems with bible notes
                 Project: Bibledit
            Submitted by: teus
            Submitted on: Wednesday 04/23/2008 at 06:16
                  Status: None
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any

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Details:

Changing bible notes: not shown in Project/Compare with.

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Follow-up Comments:


-------------------------------------------------------
Date: Sunday 06/20/2004 at 21:59    By: Luc-Olivier de Charrière <nuage>
This assert() is not a crash. There is another (duplicated) report. This is
now fixed in cvs, and will be aviable in alpha7.

-------------------------------------------------------
Date: Wednesday 03/24/2004 at 03:08 By: Luc-Olivier de Charrière <nuage>
In the saved game Nagael provided me, this was caused by an inexisting "gid"
on air units layer. I could not find where is comes from, beacause this mark
already exists when I start the game. I added new assert() to find the bug as
soon as possible. This way, I hop we'll be able to save a game with this bug.
An earlier detection would say something like:
Unit.cpp: assert(owner->map->getAirUnit(posX, posY)==gid); failed.

-------------------------------------------------------
Date: Tuesday 03/23/2004 at 17:07   By: Lionel Eyraud <Nagael>
Globulation 2 - 0.8.4

Compiled on Mar 23 2004 at 15:35:22

Compiled with SDL version 1.2.7
Linked with SDL version 1.2.7

-------------------------------

It's still happening with the saved game I have. It is when I'm looking at
units fighting. But maybe the integrity failure is in the saved game. I'll
report more if I get this error with games played from the start. I'm sending
you the game right now too.

-------------------------------------------------------
Date: Monday 03/22/2004 at 18:35    By: Luc-Olivier de Charrière <nuage>
This assert() depends on what you'r looking at. It's raised when there is a
basic-land-square locked by a (dead) inexistent unit. This is an integritiy
failure between engine and map somehow. Since some integrity have beedn fixed
in alpha4, please report:

1- if this is still happening or not.
2- if it's still happening, try to tell us what you'r looking at ? Is there
any fight/towers/dying units/pathfinding-trouble event ?
3- You can send me the saved game to address@hidden I'll check this out.
Thanks!






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