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Re: [Aleader-dev] statement of the problem
From: |
Joshua N Pritikin |
Subject: |
Re: [Aleader-dev] statement of the problem |
Date: |
Sun, 17 Aug 2003 12:59:43 +0530 |
User-agent: |
Mutt/1.4i |
On Sat, Aug 16, 2003 at 06:22:13PM -0500, William L. Jarrold wrote:
> Shoot, pine tells me I responded to this but I don't think I did.
> So I'm going to respond again...
You glossed over it the first time. This time I really like
response & discussion.
> ability to read facial expressions etc, THEN it DOES make sense to
> talk about such OBJECTIVE, unitary or repeatible judgments. But this
> skill must not be used in the service of making us more rigid, inflexible
> or unidimension.
>
> Phrew, it was good to get that out. I hope it makes sense. It seems
> important to me. I hope you and I both try to grok it fully. I suggest
> stuffing it into the appropriate part of your writings, documentation
> whatever.
Yah, ultimate! Your discussion is really good. I'm looking forward
to fleshing this out.
> emotional intelligence requires generativity. Okay, fine, say we've got
> Joe The Affective Sage here. Sure, Joe will watch "Good Will Hunting" and
> like totally peg the single emotion being depicted by each character in
> every single frame. BUT, Joe will also be able to generate scaddzillions
> of alternatives. He will mull over a few difficult scenes in his
> mind..."hmm, those tears could be joy but it could be anguish too...or
> maybe it is just the physical pain...or the tiredness or..."
Not only do I agree, but I have already identified specific examples
in both Good Will Hunting and Star Wars.
--
A new cognitive theory of emotion, http://www.nongnu.org/aleader