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[Adonthell-artwork] Experimental cellar graphics...
From: |
James Nash |
Subject: |
[Adonthell-artwork] Experimental cellar graphics... |
Date: |
Sun, 8 Aug 2010 23:33:22 +0100 |
Ok, I've been getting back into making map graphics over the weekend. Here's a
fake screenshot of them (ignore the red bit in the top left - that's just where
I hadn't put proper gfx yet):
Some points:
For the grandfather clock I have made 12 versions of the clock face, so with a
bit of scripting it can display the game time (well, the hour anyway - I didn't
bother with a minute hand because it would have gotten too small). I also have
5 frames for the pendulum, so that can be animated too.
The wall looks very plain right now because I was just focusing on getting the
main parts (horizontal and vertical bits + all 4 inner and outer corners).
However, in the source graphics I have each brick as an individual layer so I
can easily make alternative parts (with different coloured, inset/outset,
cracked etc. bricks) to create some more variation.
It's a similar deal with the floor - I can easily make alternative tiles to
drop in randomly and break up the monotony.
Let me know what you think!
- James
- [Adonthell-artwork] Experimental cellar graphics...,
James Nash <=