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Re: [Adonthell-artwork] first real map gfx
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-artwork] first real map gfx |
Date: |
14 Mar 2002 21:36:02 +0100 |
> That's a wonderful grass tile :). And a beautiful water animation as
> well. I just think we shouldn't leave it at that. Wouldn't it be way
> cooler if the water was translucent and you could see the riverbed
> shimmering through? (No pollution on Adonthell, yet!) That would mean
> another layer below the water, but with the new mapengine that's no
> longer a problem.
The idea I rised in my previous mail would imply this. Ah, cool! I'll
have something to think about during my train travel tomorrow ;)
Alex.
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