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Re: [Adonthell-artwork] map gfx design
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-artwork] map gfx design |
Date: |
Tue, 12 Mar 2002 00:13:17 +0100 |
On Mon, 11 Mar 2002 21:33:59 +0000 cirrus wrote:
> Here's a sketch of what I'd like to make as mapgfx. It's the entrance
> to the mines of Uzdun'kal (that's the correct spelling, right?).
> There's some changes I'd make - the walls with the faces left and
> right would be narrower and smaller (otherwise you'd never get to see
> them while walking around!).
Wow! I can imagine that it will turn out great. When you switch the res
to 640x480 and look at it, it's really overwhelming! :)
It also fits with something else I had in mind: the Elenstroem would
probably have it's origin at Uzdun'kal, and the water on either side of
the gate could well be the source of the river.
> I've also tried to use straight edges and corners for
> the dwarvish architecture to contrast it more with elvish architecture
> which would be more rounded and organic looking.
>
> I hope you like it! If you do I can set about making some of this for
> real. My holidays start next week so I'll have some more time (not
> thaaat much time though 'coz I gotta revise for f*%&^^ing exams :( )
Yes, I like it a lot. Looks very dwarvish to me. The faces are great
too, and with some nice translucent water, the sight will be impressive.
Kai
RE: [Adonthell-artwork] map gfx design, walther-franks, 2002/03/12