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RE: [Adonthell-artwork] first new res anim
From: |
walther-franks |
Subject: |
RE: [Adonthell-artwork] first new res anim |
Date: |
Tue, 5 Mar 2002 12:34:26 +0100 |
> Perhaps we should define some guidelines for the size of our graphics.
> Like how many pixel make 1 meter, for example. I imagine with our
> top-down
> view, we'd have different scales for the different dimensions.
> The y and z
> directions are squished somewhat.
Yes, that is a must. I have made some calculations, and have come up with
the following:
We all agree that an average human measures about 80 pixels from a 45 degree
angle top view from head to heel.
to get the 'front view'-size for this we have to divide by sqrt(1/2), since
actual height * sqrt(1/2) = viewed hight.
80px / sqrt(1/2) = 113,14px is the 'actual size' of the average human. Now
if we consider him to be 1,75m tall that gives you 113.14px * 1/1,75 = 64,65
=roughly 65 pixels per Meter for the x-dimension, which is not shortened by
the angled view.
The y-dimension is, however. 65 * sqrt(1/2) = 45,96 so let's say 45 pixels
per Meter on the y-axis.
Is this utter nonsense or useable in any way?
BEN
- Re: [Adonthell-artwork] first new res anim & east anim, (continued)
- RE: [Adonthell-artwork] first new res anim, Alexandre Courbot, 2002/03/05
- Re: [Adonthell-artwork] first new res anim, Kai Sterker, 2002/03/05
- Re: [Adonthell-artwork] first new res anim, Alexandre Courbot, 2002/03/05
- RE: [Adonthell-artwork] first new res anim, walther-franks, 2002/03/05
- Re: [Adonthell-artwork] first new res anim, Kai Sterker, 2002/03/05
- Re: [Adonthell-artwork] first new res anim, Alexandre Courbot, 2002/03/05
- Re: [Adonthell-artwork] first new res anim, cirrus, 2002/03/05
- RE: [Adonthell-artwork] first new res anim, walther-franks, 2002/03/05
- RE: [Adonthell-artwork] first new res anim,
walther-franks <=
- RE: [Adonthell-artwork] first new res anim, walther-franks, 2002/03/05
[Adonthell-artwork] first new res anim, walther-franks, 2002/03/12