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[Wesnoth-wiki-changes] MultiHexTutorial
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] MultiHexTutorial |
Date: |
Mon, 13 Dec 2004 22:04 +0100 |
UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7) Gecko/20040618
IP: 83.113.231.153
URI: http://wesnoth.slack.it/?MultiHexTutorial
- - - - -
Index: MultiHexTutorial
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/MultiHexTutorial,v
retrieving revision 1.4
diff -u -r1.4 MultiHexTutorial
--- MultiHexTutorial 18 May 2004 21:07:39 -0000 1.4
+++ MultiHexTutorial 13 Dec 2004 21:04:29 -0000
@@ -14,7 +14,7 @@
We will use the following three rules to fill the mountains.
- [building_rule]
+ [terrain_graphics]
map="
. 1
.
@@ -33,9 +33,9 @@
set_flag="built-m"
image_background="tile5"
- [/building_rule]
+ [/terrain_graphics]
- [building_rule]
+ [terrain_graphics]
map="
.
1
@@ -50,9 +50,9 @@
set_flag="built-m"
image_background="tile2"
- [/building_rule]
+ [/terrain_graphics]
- [building_rule]
+ [terrain_graphics]
[tile]
x=0
y=0
@@ -62,7 +62,7 @@
no_flag="built-m"
set_flag="built-m"
image_background="tile1"
- [/building_rule]
+ [/terrain_graphics]
The first rule, regarding the biggest mountains, will apply first. It will
include, with 30% probability, the big
5-tile mountain range. This will make, for example, something like this.
@@ -80,6 +80,24 @@
http://www.anathas.org/ayin/wesnoth/tutorial/tutorial4.png
+||Village with a tower||
+
+To add a building with a tower that spans over 2 hexes, you may use the
following rule (T being the character
+representing the building hex)
+
+ [terrain_graphics]
+ map="
+ *
+
+ T"
+ [image]
+ name=tower.png # a 36x72 image
+ position=vertical
+ base=36,108
+ [/image]
+
+ [/terrain_graphics]
+
||See Also||
-* BuildingRuleWML
+* BuildingRuleWML
- [Wesnoth-wiki-changes] MultiHexTutorial,
wiki <=