wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer Random_Scena...


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer Random_Scena...
Date: Fri, 22 Oct 2004 17:06:38 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/10/22 21:01:08

Modified files:
        data/scenarios/multiplayer: Random_Scenario_Winter.cfg 

Log message:
        Winter Random Map configuration tweaks by Sanna

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg.diff?tr1=1.2&tr2=1.3&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.2 
wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.3
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.2   Fri Oct 
22 18:04:33 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg       Fri Oct 
22 21:01:08 2004
@@ -41,7 +41,7 @@
 
 default_convert=g
 
-roads=3
+roads=4
 road_windiness=3
 
        #list of common terrain types which come in at
@@ -62,16 +62,16 @@
        height=5
        terrain=c
        [/height]
-       [height]
-       height=0
-       terrain=s
-       [/height]
+       #[height]
+       #height=0
+       #terrain=s
+       #[/height]
 
        #water at cold temperatures becomes ice
        [convert]
        min_height=50
-       max_temperature=200
-       from=cs
+       max_temperature=150
+       from=csw
        to=i
        [/convert]
 
@@ -90,14 +90,6 @@
        to=H
        [/convert]
 
-       #swamp appears on low land, at moderate temperatures
-       [convert]
-       max_temperature=700
-       max_height=200
-       from=g
-       to=w
-       [/convert]
-
        #forest appears at moderate temperatures
        [convert]
        min_temperature=250
@@ -134,31 +126,41 @@
        [/road_cost]
 
        [road_cost]
+       terrain=F
+       cost=20
+       convert_to=r
+       [/road_cost]
+
+       [road_cost]
        terrain=c
        cost=50
        convert_to_bridge=|,/,\
-       convert_to=C
+       #convert_to=C
        [/road_cost]
        
        [road_cost]
        terrain=h
-       cost=30
+       cost=25
+       convert_to=r
+       [/road_cost]
+
+       [road_cost]
+       terrain=H
+       cost=25
        convert_to=r
        [/road_cost]
        
        [road_cost]
        terrain=m
-       cost=50
+       cost=40
        convert_to=r
        [/road_cost]
 
-       #road going through snow is covered over by
-       #the snow (presumably the road was built when
-       #it wasn't snowing)
+       #road going through snow 
        [road_cost]
        terrain=S
-       cost=20
-       convert_to=S
+       cost=10
+       convert_to=r
        [/road_cost]
 
 #define MIN_COST_ROAD X
@@ -180,15 +182,9 @@
        terrain=g
        convert_to=v
        adjacent_liked=gccccccc|/\RRrrtvhf
-       rating=8
+       rating=6
        [/village]
-       [village]
-       terrain=d
-       convert_to=v
-       rating=2
-       adjacent_liked=gccc|/\RRrrtvhf
-       [/village]
-
+       
        #villages in forest are Elvish
        [village]
        terrain=f
@@ -196,12 +192,28 @@
        rating=4
        adjacent_liked=gccc|/\RRrrtvhfff
        [/village]
+
+       [village]
+       terrain=F
+       convert_to=V
+       rating=4
+       adjacent_liked=gccc|/\RRrrtvhFFF
+       [/village]
+       
        [village]
        terrain=h
        convert_to=v
        rating=4
        adjacent_liked=gccc|/\RRrrtvhf
        [/village]
+       
+       [village]
+       terrain=H
+       convert_to=V
+       rating=4
+       adjacent_liked=gccc|/\RRrrtvHf
+       [/village]
+       
        [village]
        terrain=m
        convert_to=v
@@ -213,35 +225,13 @@
        [village]
        terrain=S
        convert_to=V
-       rating=3
-       adjacent_liked=gccc|/\RRrrtvhf
-       [/village]
-
-       [village]
-       terrain=F
-       convert_to=V
-       rating=3
-       adjacent_liked=gccc|/\RRrrtvhf
-       [/village]
-
-       #swamp villages
-       [village]
-       terrain=w
-       convert_to=Y
-       rating=2
-       adjacent_liked=gccc|/\RRrrtvhf
+       rating=4
+       adjacent_liked=gccc|/\RRrrtvhfS
        [/village]
 
-       #mermen villages - give them low chance of appearing
-       [village]
-       terrain=c
-       convert_to=Z
-       rating=1
-       adjacent_liked=cc
-       [/village]
 
        [castle]
-       valid_terrain=gfhFH
+       valid_terrain=gfhFHm
        min_distance=12
        [/castle]
 




reply via email to

[Prev in Thread] Current Thread [Next in Thread]