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Re: [Swftools-common] issue with an object
From: |
Chris Pugh |
Subject: |
Re: [Swftools-common] issue with an object |
Date: |
Mon, 2 Nov 2009 00:10:14 +0000 |
Pablo,
Attached is your original code. Comment out the .put and .stop
commands for each individual
object in frame 1, one at a time ( as indicated ). Compile and run
the code for each one. Observe
what happens. Remember also, that all three objects are at being
embedded on the same stage,
at the same depth level. Do this, and then Grasshopper, enlightenment
may be yours. ;o)
Now, here is a reply I gave to Matt Morgan on the matter of showing
and hiding a sprite,
http://lists.gnu.org/archive/html/swftools-common/2009-10/msg00140.html
I've revised the code, applying it to your little issue. Compile the
swfc code, press the button and
see what happens. Hope it will give you food for thought, maybe
start you off in a slightly
new direction.
HTH.
Regards,
Chris.
2009/11/1 Pablo Rodríguez <address@hidden>:
>
>
> Ricardo Pedroso wrote:
>>
>> See if the following script is what you want:
>>
>> [...]
>>
>
> Many thanks, Ricardo, for your help.
>
> Your script is partly what I'm trying to do, but there is an issue: add
> "fscreen._visible = false;" after the ".stop full_screen" and this will
> erase also first_slide and full_screen, where it actually shouldn't.
>
> fscreen doesn't work well with ActionScript. I have just discovered that
> the problem is that if I create a button with fscreen, everything works
> fine (source at http://www.ousia.tk/min-fscreen.txt).
>
> Am I missing something when creating fscreen or have I hit a bug in swfc?
>
> Thanks for your help,
>
>
> Pablo
>
>
>
min-fscreen.sc
Description: Binary data
sprite3.sc
Description: Binary data