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[PATCH 0/3] GL console related fixes


From: marcandre . lureau
Subject: [PATCH 0/3] GL console related fixes
Date: Tue, 15 Feb 2022 00:13:34 +0400

From: Marc-André Lureau <marcandre.lureau@redhat.com>

Hi,

In the thread "[PATCH 0/6] ui/dbus: Share one listener for a console", Akihiko
Odaki reported a number of issues with the GL and D-Bus display. His series
propose a different design, and reverting some of my previous generic console
changes to fix those issues.

However, as I work through the issue so far, they can be solved by reasonable
simple fixes while keeping the console changes generic (not specific to the
D-Bus display backend).

Thanks a lot Akihiko for reporting the issues and trying to solve them! Please
test this alternative series and let me know of any further issues. My
understanding is that you are mainly concerned with the Cocoa backend, and I
don't have a way to test it, so please check it. If necessary, we may well have
to revert my earlier changes and go your way, eventually.

Marc-André Lureau (3):
  ui/console: fix crash when using gl context with non-gl listeners
  ui/console: fix texture leak when calling surface_gl_create_texture()
  ui: do not create a surface when resizing a GL scanout

 ui/console-gl.c |  4 ++++
 ui/console.c    | 29 ++++++++++++++++++-----------
 2 files changed, 22 insertions(+), 11 deletions(-)

-- 
2.34.1.428.gdcc0cd074f0c





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