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Re: Bashers fall too easily
From: |
Ingo Ruhnke |
Subject: |
Re: Bashers fall too easily |
Date: |
08 Oct 2002 13:35:29 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Craig Timpany <address@hidden> writes:
> Sometimes the irregular ground is a result of player's actions.
Could you give an example in which situation such a thing could
happen? I currently can't imagine one, since the player can only
'dig/explode' multiple pixel holes, not single pixel ones, but maybe I
missed something.
> The game will be no fun if the Pingu AI requires that the player do
> things with pixel accuracy.
I know, but I prefer to fix stuff in the level if possible instead of
making bloated, complicated and hard to debug actions.
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Re: Bashers fall too easily, Gervase Lam, 2002/10/08
Re: Bashers fall too easily, Gervase Lam, 2002/10/09