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[Pingus-CVS] [pingus] push by address@hidden - Added src/macosx/ directo


From: pingus
Subject: [Pingus-CVS] [pingus] push by address@hidden - Added src/macosx/ directory on 2011-09-09 12:40 GMT
Date: Fri, 09 Sep 2011 12:57:44 +0000

Revision: ee598d18fe6e
Author:   Ingo Ruhnke <address@hidden>
Date:     Fri Sep  9 05:40:20 2011
Log:      Added src/macosx/ directory

http://code.google.com/p/pingus/source/detail?r=ee598d18fe6e

Added:
 /src/macosx/ReadMeDevLite.txt
 /src/macosx/SDLMain.h
 /src/macosx/SDLMain.m
 /src/macosx/SDLMain.nib/classes.nib
 /src/macosx/SDLMain.nib/info.nib
 /src/macosx/SDLMain.nib/objects.nib

=======================================
--- /dev/null
+++ /src/macosx/ReadMeDevLite.txt       Fri Sep  9 05:40:20 2011
@@ -0,0 +1,12 @@
+This directory is for developers. This directory contains some basic essentials you will need for developing SDL based applications on OS X. The SDL-devel package contains all of this stuff plus more, so you can ignore this if you install the SDL-devel.pkg. The SDL-devel package contains Xcode templates, SDL documentation, and different variations of SDLmain and NIB files for SDL.
+
+To compile an SDL based application on OS X, SDLMain.m must be compiled into your program. (See the SDL FAQ). The SDL-devel.pkg includes Xcode templates which already do this for you. But for those who may not want to install the dev package, an SDLMain is provided here as a convenience. Be aware that there are different variations of SDLMain.m depending on what class of SDL application you make and they are intended to work with NIB files. Only one SDLMain variant is provided here and without any NIB files. You should look to the SDL-devel package for the others. We currently do not provide a SDLMain.a file, partly to call to attention that there are different variations of SDLmain.
+
+To build from the command line, your gcc line will look something like this:
+
+gcc -I/Library/Frameworks/SDL.framework/Headers MyProgram.c SDLmain.m -framework SDL -framework Cocoa
+
+An SDL/OpenGL based application might look like:
+
+gcc -I/Library/Frameworks/SDL.framework/Headers -I/System/Library/Frameworks/OpenGL.framework/Headers MyProgram.c SDLmain.m -framework SDL -framework Cocoa -framework OpenGL
+
=======================================
--- /dev/null
+++ /src/macosx/SDLMain.h       Fri Sep  9 05:40:20 2011
@@ -0,0 +1,16 @@
+/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
+       Initial Version: Darrell Walisser <address@hidden>
+       Non-NIB-Code & other changes: Max Horn <address@hidden>
+
+    Feel free to customize this file to suit your needs
+*/
+
+#ifndef _SDLMain_h_
+#define _SDLMain_h_
+
+#import <Cocoa/Cocoa.h>
+
address@hidden SDLMain : NSObject
address@hidden
+
+#endif /* _SDLMain_h_ */
=======================================
--- /dev/null
+++ /src/macosx/SDLMain.m       Fri Sep  9 05:40:20 2011
@@ -0,0 +1,383 @@
+/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
+       Initial Version: Darrell Walisser <address@hidden>
+       Non-NIB-Code & other changes: Max Horn <address@hidden>
+
+    Feel free to customize this file to suit your needs
+*/
+
+#include "SDL.h"
+#include "SDLMain.h"
+#include <sys/param.h> /* for MAXPATHLEN */
+#include <unistd.h>
+
+/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
+ but the method still is there and works. To avoid warnings, we declare
+ it ourselves here. */
address@hidden NSApplication(SDL_Missing_Methods)
+- (void)setAppleMenu:(NSMenu *)menu;
address@hidden
+
+/* Use this flag to determine whether we use SDLMain.nib or not */
+#define                SDL_USE_NIB_FILE        0
+
+/* Use this flag to determine whether we use CPS (docking) or not */
+#define                SDL_USE_CPS             1
+#ifdef SDL_USE_CPS
+/* Portions of CPS.h */
+typedef struct CPSProcessSerNum
+{
+       UInt32          lo;
+       UInt32          hi;
+} CPSProcessSerNum;
+
+extern OSErr   CPSGetCurrentProcess( CPSProcessSerNum *psn);
+extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern OSErr   CPSSetFrontProcess( CPSProcessSerNum *psn);
+
+#endif /* SDL_USE_CPS */
+
+static int    gArgc;
+static char  **gArgv;
+static BOOL   gFinderLaunch;
+static BOOL   gCalledAppMainline = FALSE;
+
+static NSString *getApplicationName(void)
+{
+    const NSDictionary *dict;
+    NSString *appName = 0;
+
+    /* Determine the application name */
+ dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
+    if (dict)
+        appName = [dict objectForKey: @"CFBundleName"];
+
+    if (![appName length])
+        appName = [[NSProcessInfo processInfo] processName];
+
+    return appName;
+}
+
+#if SDL_USE_NIB_FILE
+/* A helper category for NSString */
address@hidden NSString (ReplaceSubString)
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
address@hidden
+#endif
+
address@hidden SDLApplication : NSApplication
address@hidden
+
address@hidden SDLApplication
+/* Invoked from the Quit menu item */
+- (void)terminate:(id)sender
+{
+    /* Post a SDL_QUIT event */
+    SDL_Event event;
+    event.type = SDL_QUIT;
+    SDL_PushEvent(&event);
+}
address@hidden
+
+/* The main class of the application, the application's delegate */
address@hidden SDLMain
+
+/* Set the working directory to the .app's parent directory */
+- (void) setupWorkingDirectory:(BOOL)shouldChdir
+{
+    if (shouldChdir)
+    {
+        char parentdir[MAXPATHLEN];
+        CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
+        CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
+ if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
+            chdir(parentdir);   /* chdir to the binary app's parent */
+        }
+        CFRelease(url);
+        CFRelease(url2);
+    }
+}
+
+#if SDL_USE_NIB_FILE
+
+/* Fix menu to contain the real app name instead of "SDL App" */
+- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
+{
+    NSRange aRange;
+    NSEnumerator *enumerator;
+    NSMenuItem *menuItem;
+
+    aRange = [[aMenu title] rangeOfString:@"SDL App"];
+    if (aRange.length != 0)
+ [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
+
+    enumerator = [[aMenu itemArray] objectEnumerator];
+    while ((menuItem = [enumerator nextObject]))
+    {
+        aRange = [[menuItem title] rangeOfString:@"SDL App"];
+        if (aRange.length != 0)
+ [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
+        if ([menuItem hasSubmenu])
+            [self fixMenu:[menuItem submenu] withAppName:appName];
+    }
+    [ aMenu sizeToFit ];
+}
+
+#else
+
+static void setApplicationMenu(void)
+{
+    /* warning: this code is very odd */
+    NSMenu *appleMenu;
+    NSMenuItem *menuItem;
+    NSString *title;
+    NSString *appName;
+
+    appName = getApplicationName();
+    appleMenu = [[NSMenu alloc] initWithTitle:@""];
+
+    /* Add menu items */
+    title = [@"About " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+
+    [appleMenu addItem:[NSMenuItem separatorItem]];
+
+    title = [@"Hide " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+
+ menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask| NSCommandKeyMask)];
+
+ [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+
+    [appleMenu addItem:[NSMenuItem separatorItem]];
+
+    title = [@"Quit " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+
+
+    /* Put menu into the menubar */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+    [menuItem setSubmenu:appleMenu];
+    [[NSApp mainMenu] addItem:menuItem];
+
+    /* Tell the application object that this is now the application menu */
+    [NSApp setAppleMenu:appleMenu];
+
+    /* Finally give up our references to the objects */
+    [appleMenu release];
+    [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu(void)
+{
+    NSMenu      *windowMenu;
+    NSMenuItem  *windowMenuItem;
+    NSMenuItem  *menuItem;
+
+    windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+
+    /* "Minimize" item */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+    [windowMenu addItem:menuItem];
+    [menuItem release];
+
+    /* Put menu into the menubar */
+ windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+    [windowMenuItem setSubmenu:windowMenu];
+    [[NSApp mainMenu] addItem:windowMenuItem];
+
+    /* Tell the application object that this is now the window menu */
+    [NSApp setWindowsMenu:windowMenu];
+
+    /* Finally give up our references to the objects */
+    [windowMenu release];
+    [windowMenuItem release];
+}
+
+/* Replacement for NSApplicationMain */
+static void CustomApplicationMain (int argc, char **argv)
+{
+    NSAutoreleasePool  *pool = [[NSAutoreleasePool alloc] init];
+    SDLMain                            *sdlMain;
+
+    /* Ensure the application object is initialised */
+    [SDLApplication sharedApplication];
+
+#ifdef SDL_USE_CPS
+    {
+        CPSProcessSerNum PSN;
+        /* Tell the dock about us */
+        if (!CPSGetCurrentProcess(&PSN))
+            if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
+                if (!CPSSetFrontProcess(&PSN))
+                    [SDLApplication sharedApplication];
+    }
+#endif /* SDL_USE_CPS */
+
+    /* Set up the menubar */
+    [NSApp setMainMenu:[[NSMenu alloc] init]];
+    setApplicationMenu();
+    setupWindowMenu();
+
+    /* Create SDLMain and make it the app delegate */
+    sdlMain = [[SDLMain alloc] init];
+    [NSApp setDelegate:sdlMain];
+
+    /* Start the main event loop */
+    [NSApp run];
+
+    [sdlMain release];
+    [pool release];
+}
+
+#endif
+
+
+/*
+ * Catch document open requests...this lets us notice files when the app
+ *  was launched by double-clicking a document, or when a document was
+ *  dragged/dropped on the app's icon. You need to have a
+ *  CFBundleDocumentsType section in your Info.plist to get this message,
+ *  apparently.
+ *
+ * Files are added to gArgv, so to the app, they'll look like command line
+ *  arguments. Previously, apps launched from the finder had nothing but
+ *  an argv[0].
+ *
+ * This message may be received multiple times to open several docs on launch.
+ *
+ * This message is ignored once the app's mainline has been called.
+ */
+- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
+{
+    const char *temparg;
+    size_t arglen;
+    char *arg;
+    char **newargv;
+
+    if (!gFinderLaunch)  /* MacOS is passing command line args. */
+        return FALSE;
+
+    if (gCalledAppMainline)  /* app has started, ignore this document. */
+        return FALSE;
+
+    temparg = [filename UTF8String];
+    arglen = SDL_strlen(temparg) + 1;
+    arg = (char *) SDL_malloc(arglen);
+    if (arg == NULL)
+        return FALSE;
+
+    newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
+    if (newargv == NULL)
+    {
+        SDL_free(arg);
+        return FALSE;
+    }
+    gArgv = newargv;
+
+    SDL_strlcpy(arg, temparg, arglen);
+    gArgv[gArgc++] = arg;
+    gArgv[gArgc] = NULL;
+    return TRUE;
+}
+
+
+/* Called when the internal event loop has just started running */
+- (void) applicationDidFinishLaunching: (NSNotification *) note
+{
+    int status;
+
+    /* Set the working directory to the .app's parent directory */
+    [self setupWorkingDirectory:gFinderLaunch];
+
+#if SDL_USE_NIB_FILE
+ /* Set the main menu to contain the real app name instead of "SDL App" */
+    [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
+#endif
+
+    /* Hand off to main application code */
+    gCalledAppMainline = TRUE;
+    status = SDL_main (gArgc, gArgv);
+
+    /* We're done, thank you for playing */
+    exit(status);
+}
address@hidden
+
+
address@hidden NSString (ReplaceSubString)
+
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
+{
+    unsigned int bufferSize;
+    unsigned int selfLen = [self length];
+    unsigned int aStringLen = [aString length];
+    unichar *buffer;
+    NSRange localRange;
+    NSString *result;
+
+    bufferSize = selfLen + aStringLen - aRange.length;
+    buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
+
+    /* Get first part into buffer */
+    localRange.location = 0;
+    localRange.length = aRange.location;
+    [self getCharacters:buffer range:localRange];
+
+    /* Get middle part into buffer */
+    localRange.location = 0;
+    localRange.length = aStringLen;
+    [aString getCharacters:(buffer+aRange.location) range:localRange];
+
+    /* Get last part into buffer */
+    localRange.location = aRange.location + aRange.length;
+    localRange.length = selfLen - localRange.location;
+ [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
+
+    /* Build output string */
+    result = [NSString stringWithCharacters:buffer length:bufferSize];
+
+    NSDeallocateMemoryPages(buffer, bufferSize);
+
+    return result;
+}
+
address@hidden
+
+
+
+#ifdef main
+#  undef main
+#endif
+
+
+/* Main entry point to executable - should *not* be SDL_main! */
+int main (int argc, char **argv)
+{
+    /* Copy the arguments into a global variable */
+    /* This is passed if we are launched by double-clicking */
+    if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
+        gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
+        gArgv[0] = argv[0];
+        gArgv[1] = NULL;
+        gArgc = 1;
+        gFinderLaunch = YES;
+    } else {
+        int i;
+        gArgc = argc;
+        gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
+        for (i = 0; i <= argc; i++)
+            gArgv[i] = argv[i];
+        gFinderLaunch = NO;
+    }
+
+#if SDL_USE_NIB_FILE
+    [SDLApplication poseAsClass:[NSApplication class]];
+    NSApplicationMain (argc, argv);
+#else
+    CustomApplicationMain (argc, argv);
+#endif
+    return 0;
+}
+
=======================================
--- /dev/null
+++ /src/macosx/SDLMain.nib/classes.nib Fri Sep  9 05:40:20 2011
@@ -0,0 +1,19 @@
+{
+    IBClasses = (
+        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
+        {
+            ACTIONS = {
+                help = id;
+                newGame = id;
+                openGame = id;
+                prefsMenu = id;
+                saveGame = id;
+                saveGameAs = id;
+            };
+            CLASS = SDLMain;
+            LANGUAGE = ObjC;
+            SUPERCLASS = NSObject;
+        }
+    );
+    IBVersion = 1;
+}
=======================================
--- /dev/null
+++ /src/macosx/SDLMain.nib/info.nib    Fri Sep  9 05:40:20 2011
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd";>
+<plist version="1.0">
+<dict>
+       <key>IBDocumentLocation</key>
+       <string>62 117 356 240 0 0 1152 848 </string>
+       <key>IBEditorPositions</key>
+       <dict>
+               <key>29</key>
+               <string>62 362 195 44 0 0 1152 848 </string>
+       </dict>
+       <key>IBFramework Version</key>
+       <string>291.0</string>
+       <key>IBOpenObjects</key>
+       <array>
+               <integer>29</integer>
+       </array>
+       <key>IBSystem Version</key>
+       <string>6L60</string>
+</dict>
+</plist>
=======================================
--- /dev/null   
+++ /src/macosx/SDLMain.nib/objects.nib Fri Sep  9 05:40:20 2011
Binary file, no diff available.



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