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Re: [Pingus-CVS] Issue 15 in pingus: Game crashes with StateSprite error


From: pingus
Subject: Re: [Pingus-CVS] Issue 15 in pingus: Game crashes with StateSprite error
Date: Tue, 06 Sep 2011 14:39:36 +0000


Comment #1 on issue 15 by address@hidden: Game crashes with StateSprite error
http://code.google.com/p/pingus/issues/detail?id=15

Backtrace for the issue:

Breakpoint 1, StateSprite::operator[] (this=0xb29101b8, state=-1291845504) at src/pingus/state_sprite.cpp:63
63          out << "StateSprite error: state " << state << " not available";
(gdb) where
#0 StateSprite::operator[] (this=0xb29101b8, state=-1291845504) at src/pingus/state_sprite.cpp:63 #1 0x08124e5a in Actions::Basher::update (this=0xb29101b0) at src/pingus/actions/basher.cpp:94 #2 0x0811364a in Pingu::update (this=0xb2b659f8) at src/pingus/pingu.cpp:357 #3 0x08116163 in PinguHolder::update (this=0xb30a11f8) at src/pingus/pingu_holder.cpp:95 #4 0x0811feed in World::update (this=0xb30216d8) at src/pingus/world.cpp:180 #5 0x0811bcc5 in Server::update (this=0xb3026ce0) at src/pingus/server.cpp:102 #6 0x080746e5 in DemoSession::update (this=0x83b9630, delta=0.0250000004) at src/pingus/screens/demo_session.cpp:158 #7 0x080fcfc2 in ScreenManager::update (this=0xbffff300, delta=0.0250000004, events=...) at src/engine/screen/screen_manager.cpp:265 #8 0x080fd56d in ScreenManager::display (this=0xbffff300) at src/engine/screen/screen_manager.cpp:225 #9 0x0804fa43 in PingusMain::start_game (this=0xbffff46c) at src/pingus/pingus_main.cpp:655 #10 0x080553b6 in PingusMain::main (this=0xbffff46c, argc=2, argv=0xbffff5b4) at src/pingus/pingus_main.cpp:700
#11 0x0804ea0c in main (argc=2, argv=0xbffff5b4) at src/main.cpp:22





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