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[Pingus-CVS] r4100 - trunk/pingus/src/pingus/screens


From: grumbel at BerliOS
Subject: [Pingus-CVS] r4100 - trunk/pingus/src/pingus/screens
Date: Thu, 3 Dec 2009 06:04:02 +0100

Author: grumbel
Date: 2009-12-03 06:04:01 +0100 (Thu, 03 Dec 2009)
New Revision: 4100

Modified:
   trunk/pingus/src/pingus/screens/demo_session.cpp
   trunk/pingus/src/pingus/screens/demo_session.hpp
Log:
Added ButtonPanel to DemoSession


Modified: trunk/pingus/src/pingus/screens/demo_session.cpp
===================================================================
--- trunk/pingus/src/pingus/screens/demo_session.cpp    2009-12-03 04:59:35 UTC 
(rev 4099)
+++ trunk/pingus/src/pingus/screens/demo_session.cpp    2009-12-03 05:04:01 UTC 
(rev 4100)
@@ -26,6 +26,7 @@
 #include "pingus/components/pingus_counter.hpp"
 #include "pingus/components/playfield.hpp"
 #include "pingus/components/smallmap.hpp"
+#include "pingus/components/button_panel.hpp"
 #include "pingus/pingus_demo.hpp"
 #include "pingus/server.hpp"
 #include "pingus/world.hpp"
@@ -104,6 +105,7 @@
   // Create GUI
   pcounter = new PingusCounter(server.get());
   gui_manager->add(pcounter);
+  gui_manager->add(new ButtonPanel(server.get(), Vector2i(0, (size.height - 
100)/2)));
 
   int world_width  = server->get_world()->get_width();
   int world_height = server->get_world()->get_height();

Modified: trunk/pingus/src/pingus/screens/demo_session.hpp
===================================================================
--- trunk/pingus/src/pingus/screens/demo_session.hpp    2009-12-03 04:59:35 UTC 
(rev 4099)
+++ trunk/pingus/src/pingus/screens/demo_session.hpp    2009-12-03 05:04:01 UTC 
(rev 4100)
@@ -37,6 +37,7 @@
 class Playfield;
 class SmallMap;
 class BButton;
+class ButtonPanel;
 
 /** A DemoSession is analog to a GameSession, but instead of loading a
     level and letting the player play a game, a demo file will be
@@ -53,7 +54,7 @@
   PingusCounter* pcounter;
   Playfield*     playfield;
   SmallMap*      small_map;
-  
+
   BButton* fastforward_button;
   BButton* pause_button;
   BButton* restart_button;





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