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[Pingus-CVS] r3124 - trunk/pingus
From: |
grumbel at BerliOS |
Subject: |
[Pingus-CVS] r3124 - trunk/pingus |
Date: |
Tue, 11 Sep 2007 17:02:50 +0200 |
Author: grumbel
Date: 2007-09-11 17:02:49 +0200 (Tue, 11 Sep 2007)
New Revision: 3124
Modified:
trunk/pingus/NEWS
trunk/pingus/TODO
Log:
- updates
Modified: trunk/pingus/NEWS
===================================================================
--- trunk/pingus/NEWS 2007-09-11 15:02:05 UTC (rev 3123)
+++ trunk/pingus/NEWS 2007-09-11 15:02:49 UTC (rev 3124)
@@ -1,3 +1,11 @@
+0.7.1 (??/Sep/2007)
+===================
+* faster sprite drawing
+* level editor working
+* level loading from command line fixed
+* input subsystem rewritten from scratch (supports now gamepads,
+ usbmice, wiimote)
+
0.7.0 (25/Aug/2007)
===================
* switch from ClanLib to SDL
@@ -6,7 +14,7 @@
* s-expression based file format (converter scripts are available)
* PPC and 64bit support
* language support for Czech, German, Finish, Italian, Norwegian,
- Serbian, Turkish, Danish, Dutch, Spanish, Fench and Polish
+ Serbian, Turkish, Danish, Dutch, Spanish and Fench
* level editor temporarly removed
* a little less fps then the ClanLib version
* no new levels or other main features
Modified: trunk/pingus/TODO
===================================================================
--- trunk/pingus/TODO 2007-09-11 15:02:05 UTC (rev 3123)
+++ trunk/pingus/TODO 2007-09-11 15:02:49 UTC (rev 3124)
@@ -67,6 +67,13 @@
Important:
==========
+- create verdana11 for latin2 and latin9
+
+- do we need z-pos for anything or does implicit object position serve
+ the same purpose?
+
+- object raising doesn't work for group
+
- update ChangeLog
- enable default fullscreen for release
@@ -105,54 +112,24 @@
- testing a game in the editor results in insanely fast speed (FPS
handling likely still broken and wasting CPU)
-- add sidebar to select objects
-
- fix align of exits
-- object selector: 48x48 tumbnails, keep aspect when possible,
-types of objects: 13+ object types
+- remove SceneContext from Credits, replace with DrawingContext
-48 * 5 = 240
-30 * 8 = 240
-
- maybe have a scrollbar
-Groundpiece (ground)
-Groundpiece (solid)
-Groundpiece (bridge)
-Groundpiece (transparent)
-Groundpiece (remove)
+- add working scrolling to filedialog
+- add icons to filedialog
+- add options to show/hide hidden files and filter stuff
-Hotspot
-Entrance
-Exit
-Liquid
+- implement grab/ungrab input
-Special Objects
-Traps
-
-Weather
-
-Backgrounds
-
Dialogs:
-ActionDialog:
-[active] [Actionname] [count]
-...
-
-Level Properties:
-Levelname, Description, Author,
-Number of Pingus, Time, Pingus to Save,
-Width, Height, (could be handled elsewhere)
-Difficulty
-Comment
-Playable (unneeded)
-
Editor Properties:
user name and email
-Load/Save are modal
+Load/Save are modal:
Levelproperties, Editorproperties, ActionDialog don't have to
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