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[Pingus-CVS] r2551 - trunk/src
From: |
jave27 |
Subject: |
[Pingus-CVS] r2551 - trunk/src |
Date: |
Thu, 8 Dec 2005 22:01:10 +0100 |
Author: jave27
Date: 2005-12-08 22:01:02 +0100 (Thu, 08 Dec 2005)
New Revision: 2551
Modified:
trunk/src/file_dialog_listener.hxx
trunk/src/pingus_menu.cxx
trunk/src/pingus_menu.hxx
Log:
A little const string cleanup.
Modified: trunk/src/file_dialog_listener.hxx
===================================================================
--- trunk/src/file_dialog_listener.hxx 2005-12-08 20:57:06 UTC (rev 2550)
+++ trunk/src/file_dialog_listener.hxx 2005-12-08 21:01:02 UTC (rev 2551)
@@ -27,8 +27,8 @@
class FileDialogListener {
public:
- virtual void save(std::string file, std::string filemask) { }
- virtual void load(std::string file, std::string filemask) { }
+ virtual void save(const std::string &file, const std::string
&filemask) { }
+ virtual void load(const std::string &file, const std::string
&filemask) { }
}; // class FileDialogListener
} // namespace Pingus
Modified: trunk/src/pingus_menu.cxx
===================================================================
--- trunk/src/pingus_menu.cxx 2005-12-08 20:57:06 UTC (rev 2550)
+++ trunk/src/pingus_menu.cxx 2005-12-08 21:01:02 UTC (rev 2551)
@@ -159,7 +159,7 @@
}
void
-PingusMenu::do_start(std::string filename)
+PingusMenu::do_start(const std::string &filename)
{ // Start the story or worldmap mode
Sound::PingusSound::play_sound ("letsgo");
@@ -233,7 +233,7 @@
}
void
-PingusMenu::load(std::string file, std::string filemask)
+PingusMenu::load(const std::string &file, const std::string &filemask)
{
// Level
if (filemask == ".pingus")
Modified: trunk/src/pingus_menu.hxx
===================================================================
--- trunk/src/pingus_menu.hxx 2005-12-08 20:57:06 UTC (rev 2550)
+++ trunk/src/pingus_menu.hxx 2005-12-08 21:01:02 UTC (rev 2551)
@@ -70,12 +70,12 @@
/** Quit the game */
void do_quit();
/** Start the story/worldmap mode */
- void do_start(std::string filename);
+ void do_start(const std::string &filename);
/** Start the level editor */
void do_edit();
/** Use this to load the level or worldmap */
- virtual void load(std::string file, std::string filemask);
+ virtual void load(const std::string &file, const std::string &filemask);
public:
PingusMenu (PingusMenuManager* m);
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