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[Pingus-CVS] CVS: Games/Pingus MAINTAINING,NONE,1.1
From: |
grumbel |
Subject: |
[Pingus-CVS] CVS: Games/Pingus MAINTAINING,NONE,1.1 |
Date: |
22 Aug 2003 09:17:23 -0000 |
Update of /var/lib/cvs/Games/Pingus
In directory dark:/tmp/cvs-serv27846
Added Files:
MAINTAINING
Log Message:
added maintaining (incomplete) guide
--- NEW FILE: MAINTAINING ---
Maintaining Pingus
==================
Source Releases
~~~~~~~~~~~~~~~
Source releases can be created with a call to
% make dist-bzip2
that will generate a tarball called pingus-VERSION.tar.bz2, a call to
% make dist-gzip
will generated a gzipped one and a call to:
% make dist-zip
should generate a zipped one for the Windows people.
One has to be carefull to to check the created tarball if it contains
all graphics, etc. a call to:
% make distcheck
might help, but might not be sufficient, further testing might be
needed (FIXME: should be automatised).
Binary Releases
~~~~~~~~~~~~~~~
Binary release are different, they are basically build by a
% make install prefix=/tmp/pingus/
% cp -v pingus.static /tmp/pingus/usr/local/games/pingus
and by adding a start script, using the Loki Installer might also be a
good idea, even so I tend to prefer tarballs, it automatically creates
KDE and Gnome links and such.
FIXME: a make-target should automatise this.
FIXME: Binary Release should include source code (source is small, so
it should be shipped together with the binary)
FIXME: How to build windows binaries?
What to Release?
~~~~~~~~~~~~~~~~
Source Release as .zip and .tar.bz2, .tar.gz shouldn't be needed.
Binary Release as tar.bz2 for GNU/Linux and .zip for Windows, some
people might prefer a clickable .exe.
# EOF #
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