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[Pingus-CVS] [Bug #678] Digger's dig path is not as good as it should be


From: nobody
Subject: [Pingus-CVS] [Bug #678] Digger's dig path is not as good as it should be
Date: Tue, 18 Jun 2002 09:08:39 -0400

=================== BUG #678: FULL BUG SNAPSHOT ===================
http://savannah.gnu.org/bugs/?func=detailbug&bug_id=678&group_id=2184

Submitted by: None                      Project: Pingus                         
Submitted on: 2002-Jun-18 09:08
Category:  Game Engine                  Severity:  5 - Major                    
Bug Group:  Playability Problem         Resolution:  None                       
Assigned to:  None                      Status:  Open                           
Release:  None                          Platform Version:  None                 

Summary:  Digger's dig path is not as good as it should be

Original Submission:  The current digger path just looks wrong when one digs 
into a ground which has a non-flat bottom part. Thats because the digger just 
checks one pixel for digging and not the many surrounding ones. See also:

ftp://pingus.seul.org/pub/pingus/contrib/ideas/digger

Making the digger path more could would also be a good idea, it looks currently 
to smooth, but Digger->Climber could cause throuble then, maybe darkening the 
digger-path borders might be a good idea.



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For detailed info, follow this link:
http://savannah.gnu.org/bugs/?func=detailbug&bug_id=678&group_id=2184



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