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Re: [Linphone-developers] My process of compiling linphone 160 on window
From: |
Simon Morlat |
Subject: |
Re: [Linphone-developers] My process of compiling linphone 160 on windows |
Date: |
Wed, 4 Apr 2007 17:25:03 +0200 |
User-agent: |
KMail/1.9.5 |
Hi,
I have fixed a crash a few days ago in the cvs. I don't remember if it was in
linphone-wx or linphone/coreapi.
In order to get a real backtrace, directly use gdb within a msys terminal.
Simon
Le mercredi 28 mars 2007 16:57, 吴军(Y2000) a écrit :
> Hi, all
> Now I am trying to compiling the linphone 1.60 on windows,finally I got
> the linphone-wx.exe,but the exe file can\'t be runned successfully.
>
> this is my process log
> 1.Download and install the wxDev-c++ 6.10.1 from
> http://wxdsgn.sourceforge.net 2.compiled ortp,use ortp-static.dev
> 3.compiled mediastreamer.2(no-video)
> use win32-novideo/mediastreamer2.dev
> -DDISABLE_SPEEX, remove the msspeex.c speexec.c //I disable
> speex in order to build the linphone asap 4.compile exosip
> 5.compile osip2.2.3,use wxDev-c++ import the vc6 *.dsw of osip2
> 6.compile linphone-wx with the gsmlib download from web
> If I add return function before init linphone_core_new,the linphone-wx can
> be runned,and I can see the GUI So I guess the problem is caused by
> libphone, When I try to debug the exe, the wxDev-c can\'t break the
> progamme,and often crash itself,and I don\'t know how to debug the
> liblinphone.a in wxDev which report can\'t find the symbol cause I am new
> to wxDev
>
>
> later, I will try to use the liblinphone.dll included gaim to compile the
> linphone-wx. maybe I should try to compile the linlinphone.a from 1.50.
>
>
> really need your suggestion here.
>
> Thank you very much
>
> ----
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