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Re: Buttons in help buffer that displays contents of variables


From: Heime
Subject: Re: Buttons in help buffer that displays contents of variables
Date: Sat, 22 Jul 2023 22:42:55 +0000

------- Original Message -------
On Sunday, July 23rd, 2023 at 10:28 AM, Stephen Berman <stephen.berman@gmx.net> 
wrote:


> On Sat, 22 Jul 2023 22:13:25 +0000 Heime heimeborgia@protonmail.com wrote:
> 
> 
> [...]
> 
> > > > > > > > The error says the function my-action expects one argument, but 
> > > > > > > > you
> > > > > > > > defined it with an empty argument list. If you don't want to 
> > > > > > > > use the
> > > > > > > > argument, you can use `' as a placeholder for the required 
> > > > > > > > argument,
> > > > > > > > which will be ignored by the byte compiler:
> > > > > > > > 
> > > > > > > > (defun my-action ()
> > > > > > > > "Function to be executed when the button is clicked."
> > > > > > > > (interactive)
> > > > > > > > (message "%s" myvar))
> > > > > > > > 
> > > > > > > > Steve Berman
> > 
> > Do you know what the single argument is used for ?
> 
> 
> This is explained in the Info node `(elisp) Manipulating Buttons': Where a 
> BUTTON parameter is specified, it means an object referring to a specific 
> button, either an overlay (for overlay buttons), or a buffer-position or 
> marker (for text property buttons). Such an object is passed as the first 
> argument to a button’s invocation function when it is invoked. See also the 
> function` button-activate' described in that node.
> 
> Steve Berman

What would be the actual object name passed to the function ?



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