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Re: Problems using bison and flex with C++
From: |
Hans Aberg |
Subject: |
Re: Problems using bison and flex with C++ |
Date: |
Sun, 27 Jun 2004 01:17:02 +0200 |
At 22:07 +0200 2004/06/26, Laurence Finston wrote:
>I assume you mean the patch you mentioned in a previous posting, since the
>Bison manual doesn't mention a C++ parser class.
Both, as the one I wrote is a rewriting of the one in the distribution.
> Thanks for the suggestion,
>but I don't want GNU 3DLDF to require any non-standard features for the tools
>needed to build it. Therefore I don't want to use beta-versions, patches, or
>custom skeleton files.
Do as you wish.
> Nor do I want to get into writing patches or skeleton
>files myself --- I'm happy to just be a user of Bison.
It's not very difficult: Figure out what you want under C, identify those
segments in the skeleton file, and change.
>I think "bug" mailing lists are for bugs only, and that the "help" list is
>most appropriate for discussions about development issues, since there doesn't
>seem to be a public list especially for them. However, I will defer to the
>opinion of the maintainers, if they have one.
Bug-Bison is the list for Bison development issues.
Hans Aberg