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[Gzz-commits] gzz TODO


From: Janne V. Kujala
Subject: [Gzz-commits] gzz TODO
Date: Thu, 21 Nov 2002 06:07:50 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Janne V. Kujala <address@hidden>        02/11/21 06:07:49

Modified files:
        .              : TODO 

Log message:
        GI03 stuff

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.408&tr2=1.409&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -u gzz/TODO:1.408 gzz/TODO:1.409
--- gzz/TODO:1.408      Thu Nov 21 05:09:11 2002
+++ gzz/TODO    Thu Nov 21 06:07:49 2002
@@ -13,17 +13,18 @@
            get *THE* demo up and running
     jvk:
        - try to obtain Catmull 74 texture stuff
-       - irregu4: motion is wrong: here, if paper stays still
-         to screen, we *will* have the wrong interpretation!
-       - abstract out irregu implementations so Tjl can make demo movie easily.
        - Add the important references to gzz.bib. With URLs, if possible.
-       - test opengl/imaging on NV25: any faster?
        - make callgl complain on broken stuff such as 
          the string "%(texid)s" in place of a number !!!!
          ARGH ARGH ARGH 
        - fix turbulence texture
        - irregu: precomputed angles for 2D-texture slices (sprinkled edge)
-       + [GI03]libpaper NV2x combined passes
+       - [GI03] paper
+               - create figures
+       - [GI03] irregu
+               - think of visualizing the rendering stages 
+               - create still figures
+       + [GI03] libpaper NV2x combined passes
        + [GI03] think about modeling textures
        + script to save 100 textures every day
     tjl, jvk:
@@ -69,11 +70,24 @@
          in JAVA code, and the result passed as a parameter to
          createPaperQuad, since that's the most flexible approach.
     tjl:        
+       - return ANKOS to Agora
        - demo movie of irregu general stuff
        - demo movie of xupdf
-       + polygon puzzle view
-       + [GI03] irregu animations
-       + [GI03] paper animations?
+       - [GI03] paper:
+               - add missing pieces of introductory sections
+               - perceptron stuff with refs
+               - f+c stuff
+               - hw impl intro
+               - what to tell about texture shading, 3D textures, etc.?
+               - conclusions
+       - [GI03] irregu:
+               - motion figure
+               - add missing pieces of introductory sections
+               - conclusions
+               - missing refs: sqrt, architectural study, non-rect, ...
+               - image-space algorithms
+               - example applications
+               + polygon puzzle view
        + xupdf: distorted multi-page PDF view with xu links
            + adjustable zoom / distortion area by mouse
            + discard high-rez images (500kB/image) ?




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