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01/01: gnu: Add ltris.
From: |
Kei Kebreau |
Subject: |
01/01: gnu: Add ltris. |
Date: |
Wed, 16 Aug 2017 11:29:08 -0400 (EDT) |
kkebreau pushed a commit to branch master
in repository guix.
commit e664200c0c1bed8ae8412bcb227466902b8075b0
Author: Kei Kebreau <address@hidden>
Date: Sun Aug 6 19:58:55 2017 -0400
gnu: Add ltris.
* gnu/packages/games.scm (ltris): New variable.
---
gnu/packages/games.scm | 41 +++++++++++++++++++++++++++++++++++++++++
1 file changed, 41 insertions(+)
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 436a885..e0a212e 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -433,6 +433,47 @@ scriptable with Guile.")
Chess). It is similar to standard chess but this variant is far more
complicated.")
(license license:gpl3+)))
+(define-public ltris
+ (package
+ (name "ltris")
+ (version "1.0.19")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "http://prdownloads.sourceforge.net/lgames/"
+ name "-" version ".tar.gz"))
+ (sha256
+ (base32
+ "1895wv1fqklrj4apkz47rnkcfhfav7zjknskw6p0886j35vrwslg"))))
+ (build-system gnu-build-system)
+ (arguments
+ '(;; The code in LTris uses traditional GNU semantics for inline functions
+ #:configure-flags '("CFLAGS=-fgnu89-inline")
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'set-paths 'set-sdl-paths
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "CPATH"
+ (string-append (assoc-ref inputs "sdl-union")
+ "/include/SDL"))
+ #t)))))
+ (inputs
+ `(("sdl-union" ,(sdl-union (list sdl sdl-mixer)))))
+ (home-page "http://lgames.sourceforge.net/LTris/")
+ (synopsis "Tetris clone based on the SDL library")
+ (description
+ "LTris is a tetris clone: differently shaped blocks are falling down the
+rectangular playing field and can be moved sideways or rotated by 90 degree
+units with the aim of building lines without gaps which then disappear (causing
+any block above the deleted line to fall down). LTris has three game modes: In
+Classic you play until the stack of blocks reaches the top of the playing field
+and no new blocks can enter. In Figures the playing field is reset to a new
+figure each level and later on tiles and lines suddenly appear. In Multiplayer
+up to three players (either human or CPU) compete with each other sending
+removed lines to all opponents. There is also a Demo mode in which you can
+watch your CPU playing while enjoying a cup of tea!")
+ (license license:gpl2+)))
+
(define-public prboom-plus
(package
(name "prboom-plus")