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From: | Laurent Auneau |
Subject: | [ft] Thick contours |
Date: | Wed, 30 Mar 2005 14:35:58 +0200 |
As the attached screenshot shows, I’d like to render “outlined” fonts. On the left, this is the Photoshop version, on the right this is mine. I don’t know how Photoshop does, but my method is quite simple: - I render 4 times in black, with a 1 pixel offset in X and Y -> it gives (x+1, y+1), then (x-1, y+1), then (x-1, y-1), and finally (x+1, y-1) - Then I render in white on top of that on location (x, y)
My rendering is pixel aligned, and the generated texture font too (it’s an OpenGL application, so I render all glyphs in a memory texture for faster access). I use exactly the same font in all 5 render steps. As an example, I attached you the plain standard rendering at the same size (Standard font.bmp) I made using FreeType.
As you can see the result for the outline is quite deceiving, would you have any advice on this? I’d like to have the best result possible …
(sorry David for the private mail I sent you before subscribing to the mailing list)
Kind regards
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Outlined font.bmp
Description: Windows bitmap
Standard font.bmp
Description: Windows bitmap
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