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Re: [GSOC 2022]: Integrate FreeType with alternative rendering engines


From: Alexei Podtelezhnikov
Subject: Re: [GSOC 2022]: Integrate FreeType with alternative rendering engines
Date: Wed, 20 Apr 2022 08:08:42 -0400


> On Apr 19, 2022, at 22:36, Matsumura, George <gm960420@ohio.edu> wrote:
> 
> From what I could glean, rusttype uses the rust library ab_glyph_rasterizer 
> for its rendering, which in turn uses the algorithm used by stb_truetype, 
> which is described here:
> https://nothings.org/gamedev/rasterize/

which references LibArt, which is also the basis of FreeType algorithm. I would 
focus on something with legitimate claims of beating FreeType performance, not 
just rust for the sake of rust.

A


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