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Re: [GSOC 2022]: Integrate FreeType with alternative rendering engines
From: |
Alexei Podtelezhnikov |
Subject: |
Re: [GSOC 2022]: Integrate FreeType with alternative rendering engines |
Date: |
Wed, 20 Apr 2022 08:08:42 -0400 |
> On Apr 19, 2022, at 22:36, Matsumura, George <gm960420@ohio.edu> wrote:
>
> From what I could glean, rusttype uses the rust library ab_glyph_rasterizer
> for its rendering, which in turn uses the algorithm used by stb_truetype,
> which is described here:
> https://nothings.org/gamedev/rasterize/
which references LibArt, which is also the basis of FreeType algorithm. I would
focus on something with legitimate claims of beating FreeType performance, not
just rust for the sake of rust.
A