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[Eliot-dev] Changes to eliot/game/tile.h [antoine-1]
From: |
eliot-dev |
Subject: |
[Eliot-dev] Changes to eliot/game/tile.h [antoine-1] |
Date: |
Sun, 23 Oct 2005 13:16:39 -0400 |
Index: eliot/game/tile.h
diff -u /dev/null eliot/game/tile.h:1.5.2.1
--- /dev/null Sun Oct 23 17:16:39 2005
+++ eliot/game/tile.h Sun Oct 23 17:16:24 2005
@@ -0,0 +1,83 @@
+/*****************************************************************************
+ * Copyright (C) 2005 Eliot
+ * Authors: Olivier Teuliere <address@hidden>
+ *
+ * $Id: tile.h,v 1.5.2.1 2005/10/23 17:16:24 afrab Exp $
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ *****************************************************************************/
+
+#ifndef _TILE_H_
+#define _TILE_H_
+
+#include <list>
+
+/*************************
+ * A Tile is the internal representation
+ * used within the game library to
+ * handle letters
+ *************************/
+
+class Tile
+{
+ public:
+
+ // a lowercase character always a joker
+ // - this permits to detect joker in already played games
+ // - we need to pay attention when inserting character taken
+ // from user input
+
+ Tile(char c = 0);
+ virtual ~Tile() {}
+
+ bool isEmpty() const { return m_dummy; }
+ bool isJoker() const { return m_joker; }
+ bool isVowel() const;
+ bool isConsonant() const;
+
+ unsigned int maxNumber() const;
+ unsigned int getPoints() const;
+
+ char toChar() const;
+ int toCode() const;
+
+ static const Tile& dummy() { return m_TheDummy; }
+ static const Tile& Joker() { return m_TheJoker; }
+ static const std::list<Tile>& getAllTiles();
+
+ bool operator <(const Tile &iOther) const;
+ bool operator ==(const Tile &iOther) const;
+ bool operator !=(const Tile &iOther) const;
+
+ private:
+ char m_char;
+ bool m_joker;
+ bool m_dummy;
+
+ // Special tiles are declared static
+ static const Tile m_TheJoker;
+ static const Tile m_TheDummy;
+
+ // List of available tiles
+ static std::list<Tile> m_tilesList;
+};
+
+#endif
+
+
+/// Local Variables:
+/// mode: hs-minor
+/// c-basic-offset: 4
+/// End:
- [Eliot-dev] Changes to eliot/game/tile.h [antoine-1],
eliot-dev <=