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AW: gr-fosphor on AMD RX 550
From: |
Johannes Demel |
Subject: |
AW: gr-fosphor on AMD RX 550 |
Date: |
Tue, 25 Feb 2020 10:00:52 +0100 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.4.1 |
Hi Sylvain,
I attached the output of glxinfo and ran glmark2. The output is attached
in this mail. I'm glad that this is supposed to run on my machine.
Currently, I'm stuck with a 5.0 kernel because the system won't boot
with newer kernels due to some MCS checks. I'm confident this is fixed
in kernel 5.5 and thus I'll migrate to Ubuntu 20.04 as soon as it's
available. I hope that'll make it easier as well.
Cheers
Johannes
________________________________________
Von: Sylvain Munaut <address@hidden>
Gesendet: Montag, 24. Februar 2020 23:47
An: Johannes Demel
Cc: address@hidden
Betreff: Re: gr-fosphor on AMD RX 550
Hi Johannes,
First off the RX550 should work just fine. I have a RX570 and run
fosphor on it with no issues.
I am using Ubuntu 19.10 though which is much newer kernel and newer Mesa.
The OpenCL procedure looks fine and if it gets to that point, that
also worked fine. For some reason the shader fail ... but it's
supposed to print the error message which it's obviously not doing :/
Can you provide the full output of glxinfo and also try some open gl
application / benchmark (like glmark) see if they run fine ?
Cheers,
Sylvain
$ glmark2
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon RX 550 Series
GL_VERSION: 4.6.13581 Compatibility Profile Context 19.50
=======================================================
[build] use-vbo=false: FPS: 4433 FrameTime: 0.226 ms
[build] use-vbo=true: FPS: 7157 FrameTime: 0.140 ms
[texture] texture-filter=nearest: FPS: 6887 FrameTime: 0.145 ms
[texture] texture-filter=linear: FPS: 6761 FrameTime: 0.148 ms
[texture] texture-filter=mipmap: FPS: 6860 FrameTime: 0.146 ms
[shading] shading=gouraud: FPS: 6629 FrameTime: 0.151 ms
[shading] shading=blinn-phong-inf: FPS: 6572 FrameTime: 0.152 ms
[shading] shading=phong: FPS: 6373 FrameTime: 0.157 ms
[shading] shading=cel: FPS: 6317 FrameTime: 0.158 ms
[bump] bump-render=high-poly: FPS: 4981 FrameTime: 0.201 ms
[bump] bump-render=normals: FPS: 7201 FrameTime: 0.139 ms
[bump] bump-render=height: FPS: 7020 FrameTime: 0.142 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 6108 FrameTime: 0.164 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3650 FrameTime:
0.274 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6707 FrameTime: 0.149 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
FPS: 2857 FrameTime: 0.350 ms
[desktop] effect=shadow:windows=4: FPS: 5108 FrameTime: 0.196 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 1094 FrameTime: 0.914 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 2714 FrameTime: 0.368 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 1320 FrameTime: 0.758 ms
[ideas] speed=duration: FPS: 5700 FrameTime: 0.175 ms
[jellyfish] <default>: FPS: 5068 FrameTime: 0.197 ms
[terrain] <default>: FPS: 569 FrameTime: 1.757 ms
[shadow] <default>: FPS: 5056 FrameTime: 0.198 ms
[refract] <default>: FPS: 1280 FrameTime: 0.781 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7313 FrameTime:
0.137 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7263 FrameTime:
0.138 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7299 FrameTime:
0.137 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7295
FrameTime: 0.137 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7299
FrameTime: 0.137 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7260
FrameTime: 0.138 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7266
FrameTime: 0.138 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7244
FrameTime: 0.138 ms
=======================================================
glmark2 Score: 5535
=======================================================
glxinfo.txt
Description: Text document