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[Camino-devel] camino/src/client Game.h


From: Pascal Audoux
Subject: [Camino-devel] camino/src/client Game.h
Date: Tue, 04 Mar 2003 16:39:39 -0500

CVSROOT:        /cvsroot/camino
Module name:    camino
Changes by:     Pascal Audoux <address@hidden>  03/03/04 16:39:39

Modified files:
        src/client     : Game.h 

Log message:
        add methods for recv

Patches:
Index: camino/src/client/Game.h
diff -u camino/src/client/Game.h:1.20 camino/src/client/Game.h:1.21
--- camino/src/client/Game.h:1.20       Sun Mar  2 16:34:12 2003
+++ camino/src/client/Game.h    Tue Mar  4 16:39:39 2003
@@ -5,7 +5,7 @@
 ** Game.h
 ** Main widget of the game
 **
-** Version : $Id: Game.h,v 1.20 2003/03/02 21:34:12 Audoux Exp $
+** Version : $Id: Game.h,v 1.21 2003/03/04 21:39:39 Audoux Exp $
 ** Author(s) : Philippe Fremy, Pascal Audoux
 ** Creation : 15/01/2003
 ** Copyright: Pascal Audoux, Philippe Fremy 2003
@@ -89,11 +89,38 @@
        void slotDecode();
 
 protected:
+
+       //virtual void recvPlayerInfo( QString /* playerName */ ) {}
        virtual void recvMsg( QString source, QString msg );
+
+       //virtual void recvServerInformation( QString serverInfo );
+       //virtual void recvPlayerConnected();
+       //virtual void recvTeamIsBeingChosen();
+       //virtual void recvTeamsComposition();
+
        virtual void recvTilesForYou( Tile::TileType tile );
        virtual void recvActivePlayer( QString playerName );
-       virtual void recvUpdateBoard( Tile * tile, bool removeIt );
+       //virtual void recvPlayerPlaysAMove( Tile * tile );
        virtual void recvMoveRejected( Tile * tile );
+       virtual void recvUpdateBoard( Tile * tile, bool removeIt );
+
+       virtual void recvUndoRequest();
+       //virtual void recvUndoAccepted(); -- Do not implement on client --
+       //virtual void recvUndoRejected(); -- Do not implement on client --
+       //virtual void recvUndoUpdateBoard();
+
+       //virtual void recvEndOfGameRequest();
+       //virtual void recvEndOfGameAccepted();
+       //virtual void recvEndOfGameRejected();
+
+       //virtual void recvPleaseFinishTheBoard();
+       //virtual void recvFinishBoardMove();
+       //virtual void recvBoardsCompleted();
+
+       //virtual void recvWinnerInformation();
+       //virtual void recvAnotherGameRequest();
+       //virtual void recvAnotherGameAccept();
+
 
        ActionList * _actions;
        TilePresentation * _tilePresentation;




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