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[Camino-devel] camino/docs server-engine.txt
From: |
Philippe Fremy |
Subject: |
[Camino-devel] camino/docs server-engine.txt |
Date: |
Sun, 26 Jan 2003 09:40:04 -0500 |
CVSROOT: /cvsroot/camino
Module name: camino
Changes by: Philippe Fremy <address@hidden> 03/01/26 09:40:03
Modified files:
docs : server-engine.txt
Log message:
finish state machine of server
Patches:
Index: camino/docs/server-engine.txt
diff -u camino/docs/server-engine.txt:1.1 camino/docs/server-engine.txt:1.2
--- camino/docs/server-engine.txt:1.1 Wed Jan 15 17:27:27 2003
+++ camino/docs/server-engine.txt Sun Jan 26 09:40:03 2003
@@ -16,9 +16,8 @@
4
players ?
yes:
-> Change state to SelectTeam
-
-> Send 3 combination of teams
no:
-
-> change state to PlayGame
+
-> change state to BeginParty
SelectTeam Player selects team combination
-> Send Msg to all
player
@@ -26,11 +25,104 @@
no:
-> keep
current state
yes:
- ->
distribute 6 tiles
- ->
active a player to play
- ->
change state to PlayGame
+ ->
Change state to BeginParty
+
+BeginParty
+ Entering
+ -> distribute tiles
+ -> activate current player
+ -> change state to PlayGame
PlayGame
+ Player sends a move (trash a tile,
complete board, new
+ tile)
+ -> server checks the move for
correctness ?
+ no:
+ -> move rejected
+ -> back to
PlayGame
+ yes:
+ -> update board
+ -> distribute
another tile to player
+ -> false move ?
+ yes:
+
-> ChangeState to PlayGame
+ no:
+
-> activate next player
+
-> Change state to PlayGame
+
+ Player requests undo:
+ -> server dispatch undo request
+ -> change state to UndoRequested
+
+ Player requests end of game
+ -> server dispatch end of
gamerequest
+ -> change state to
EndOfGameRequested
+
+UndoRequested
+ Player rejects undo:
+ -> inform clients about undo
reject
+ -> return to playgame
+
+ Player accepts undo
+ -> all players have accepted
the undo ?
+ no:
+ -> stay in
UndoRequested
+ yes:
+ -> update the
board with the removed tile
+ -> activate
player
+ -> return to
PlayGame
+
+
+
+EndOfGameRequested
+ Player rejects EndOfGame:
+ -> inform clients about
EndOfGame reject
+ -> return to playgame
+
+ Player accepts EndOfGame
+ -> all players have accepted
the EndOfGame ?
+ no:
+ -> stay in
EndOfGameRequested
+ yes:
+ -> Change state
to EndOfGame
+
+EndOfGame
+ Entering:
+ -> can path be found on the
board ?
+ yes:
+ -> change state
to EndOfParty
+ no:
+ -> change state
to PlayerCompletesTheBoard
+
+PlayerCompletesTheBoard:
+ Player sends move to complete the board
+ -> dispatch the move
+ [ possible choice: change state
to EndOfGame ]
+
+ Player send Board is completed message
+ -> change state to
WaitForOtherPlayersToCompletTheBoard
+
+WaitForOtherPlayersToCompletTheBoard
+ Player sends a move to complete the
board
+ -> return to
PlayerCompleteTheBoard state
+ -> dispatch the move
+ [ possible choice : change
state to EndOfGame ]
+
+ Player send Board is completed message:
+ -> all players have agreed on
the board ?
+ yes:
+ -> change state
to EndOfParty
+ no:
+ -> stay in
current state
+
+
+EndOfParty
+
+
+
+
+
+
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