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bug#68487: [PATCH] Make jump commands usable for all skeletons
From: |
Martin Marshall |
Subject: |
bug#68487: [PATCH] Make jump commands usable for all skeletons |
Date: |
Sat, 27 Jan 2024 13:27:31 -0500 |
Eli Zaretskii <eliz@gnu.org> writes:
>> From: Martin Marshall <law@martinmarshall.com>
>> Date: Mon, 15 Jan 2024 15:45:23 -0500
>>
>> Dear Emacs Maintainers,
>>
>> I noticed the following item in the Emacs TODO file:
>>
>> > ** Improve the "code snippets" support
>> > Consolidate skeleton.el, tempo.el, and expand.el (any other?) and then
>> > advertise/use/improve it.
>>
>> To that end, here's a patch which allows using expand.el's
>> `expand-jump-to-next-slot' ("C-x a n") and
>> `expand-jump-to-previous-slot' ("C-x a p") commands with all
>> skeletons.
>>
>> In the current Emacs release, an expanded skeleton adds the locations
>> of `@' symbols to `skeleton-positions' list. One could theoretically
>> convert these positions to markers and write commands for navigating
>> to the locations. Fortunately, expand.el already implements this
>> behavior. The only problem is that it's limited to skeletons being
>> expanded as abbrevs. Skeletons invoked by a keybinding, menu entry,
>> or "M-x" can't use expand.el's jumping commands.
>>
>> This patch changes that by updating `define-skeleton', so that
>> skeleton commands will update the list of markers in `expand-pos'
>> whenever called outside of `expand-abbrev'.
>>
>> What do you think?
>
> Martin,
>
> Is this patch still relevant, or you intend to resolve this while
> consolidating the related packages, perhaps based on yasnippet?
I think it's still relevant.
As I understand it, a goal for the snippet-engine project is to include
it in core and implement skeleton.el, expand.el, and tempo.el on top of
it.
When completed, that will make this patch irrelevant, but I don't know
how long that process will take.
--
Best regards,
Martin Marshall
- bug#68487: [PATCH] Make jump commands usable for all skeletons, Martin Marshall, 2024/01/15
- bug#68487: [PATCH] Make jump commands usable for all skeletons, Eli Zaretskii, 2024/01/27
- bug#68487: [PATCH] Make jump commands usable for all skeletons,
Martin Marshall <=
- bug#68487: [PATCH] Make jump commands usable for all skeletons, Eli Zaretskii, 2024/01/27
- bug#68487: [PATCH] Make jump commands usable for all skeletons, Martin Marshall, 2024/01/27
- bug#68487: [PATCH] Make jump commands usable for all skeletons, Eli Zaretskii, 2024/01/28
- bug#68487: [PATCH] Make jump commands usable for all skeletons, Stefan Monnier, 2024/01/28
- bug#68487: [PATCH] Make jump commands usable for all skeletons, Eli Zaretskii, 2024/01/28
bug#68487: [PATCH] Make jump commands usable for all skeletons, Stefan Monnier, 2024/01/28